en:games:star_trek_-_voyager_elite_force:setting_up_game_servers
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en:games:star_trek_-_voyager_elite_force:setting_up_game_servers [2024-01-05-02-55] – [Game Types and Modes] 7saturn | en:games:star_trek_-_voyager_elite_force:setting_up_game_servers [2024-01-07-08-33] (current) – [Bots Filling Up the Server] 7saturn | ||
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===== Assimilation Mode Full Server Bug ===== | ===== Assimilation Mode Full Server Bug ===== | ||
==== Bots Filling Up the Server ==== | ==== Bots Filling Up the Server ==== | ||
- | Beware of a glitch that comes around when using // | + | Beware of a glitch that comes around when using // |
- // | - // | ||
Line 313: | Line 313: | ||
This fills the server with one player for each team. | This fills the server with one player for each team. | ||
===== Accessibility ===== | ===== Accessibility ===== | ||
- | When creating an EF 1 game server yourself, you only need to open port 27960 (UDP) in a firewall (or alternatively the port you have chosen yourself). You shouldn't have to share a specific port to join. However, you have to distinguish between LAN server and Internet server when creating the server. LAN servers are, as the name says, only accessible via LAN, not via the Internet. In principle, you can also run multiple servers by selecting multiple | + | When creating an EF 1 game server yourself, you only need to open port 27960 (UDP) in a firewall (or alternatively the port you have chosen yourself). You don't have to select |
===== IPv6 ===== | ===== IPv6 ===== | ||
If you are hosting a match on a computer with an IPv6 address, the game also waits for connections via your IPv6 stack, when using [[versions# | If you are hosting a match on a computer with an IPv6 address, the game also waits for connections via your IPv6 stack, when using [[versions# |
en/games/star_trek_-_voyager_elite_force/setting_up_game_servers.1704419738.txt.gz · Last modified: 2024-01-05-02-55 by 7saturn