en:games:star_trek_-_voyager_elite_force:setting_up_game_servers
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en:games:star_trek_-_voyager_elite_force:setting_up_game_servers [2024-01-03-16-34] – [Game Types and Modes] 7saturn | en:games:star_trek_-_voyager_elite_force:setting_up_game_servers [2024-01-07-08-33] (current) – [Bots Filling Up the Server] 7saturn | ||
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If you don't want to start a dedicated server with standard EF but with a mod active, you have to pass this to the server **at start-up**, e.g. for Pinball by adding '' | If you don't want to start a dedicated server with standard EF but with a mod active, you have to pass this to the server **at start-up**, e.g. for Pinball by adding '' | ||
==== Game Types and Modes ==== | ==== Game Types and Modes ==== | ||
+ | A //Game Type// is kind of the base variation of the game (e.g. team play vs. each player on their own), while a //Mode// varies a Game Type (e.g. with special classes or one player having a special role). | ||
+ | |||
Here is a brief overview of which game types and which modes belong to which config variables: | Here is a brief overview of which game types and which modes belong to which config variables: | ||
- | ^ | + | ^ |
- | | Free for all (DM) | '' | + | | Free for all ([[en: |
- | | Tournament | '' | + | | |
| Solo* | '' | | Solo* | '' | ||
- | | Team Deathmatch | '' | + | | |
- | | Capture the Flag | '' | + | | |
If other numbers are used, the game mode is set to FFA. | If other numbers are used, the game mode is set to FFA. | ||
Line 264: | Line 266: | ||
* Note: //Solo// is only here for the sake of completeness and is not actually a game type for servers. This mode is set when starting a solo match via GUI in Elite Force, i.e. without other human players. In principle this mode can also be used via console parameters or in a config, but then it is not possible for other players to join the game. Accordingly, | * Note: //Solo// is only here for the sake of completeness and is not actually a game type for servers. This mode is set when starting a solo match via GUI in Elite Force, i.e. without other human players. In principle this mode can also be used via console parameters or in a config, but then it is not possible for other players to join the game. Accordingly, | ||
^ Mode ^ Variable | ^ Mode ^ Variable | ||
- | | Assimilation | ''< | + | | |
| [[en: | | [[en: | ||
| Specialties | ''< | | Specialties | ''< | ||
| [[en: | | [[en: | ||
| [[en: | | [[en: | ||
- | ==== Permitted | + | ==== Permitted |
Not all combinations of game type and mode are allowed. Below is an overview of which combinations of modes are allowed with game types and with modes among each other. | Not all combinations of game type and mode are allowed. Below is an overview of which combinations of modes are allowed with game types and with modes among each other. | ||
=== Game Type and Mode === | === Game Type and Mode === | ||
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| Tournament | no | yes | yes | yes | yes | | | Tournament | no | yes | yes | yes | yes | | ||
| Capture the flag | no | yes | yes | no | no | | | Capture the flag | no | yes | yes | no | no | | ||
- | === Modes with each other === | + | === Modes With Each Other === |
^ ^ Assimilation ^ Specialties ^ Disintegration ^ Elimination ^ Action Hero ^ | ^ ^ Assimilation ^ Specialties ^ Disintegration ^ Elimination ^ Action Hero ^ | ||
| Assimilation | yes | yes | no | no | no | | | Assimilation | yes | yes | no | no | no | | ||
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| Action Hero | no | no | no | no | yes | | | Action Hero | no | no | no | no | yes | | ||
+ | ===== Assimilation Mode Full Server Bug ===== | ||
+ | ==== Bots Filling Up the Server ==== | ||
+ | Beware of a glitch that comes around when using // | ||
+ | |||
+ | - // | ||
+ | - In // | ||
+ | - Whenever Borg assimilate a player from the Starfleet team, the player gets re-assigned to the Borg team, leaving the Starfleet team one player shorter than before. (And the Borg team one player bigger.) | ||
+ | |||
+ | So for the // | ||
+ | |||
+ | This however will fail, if the timeout for joining a team has already hit. In turn, the new bot will be re-assigned to the spectator-non-team -- leaving the Starfleet team one player short, still. So the game will again add another player to team Starfleet, starting the circle anew. This goes on until the server is stacked full with players and/or bots. The bad thing about this is, this also uses up reserved slots, making it impossible for anybody to join the server, as it will be full after this cycle of death hit. | ||
+ | |||
+ | Here is a video showing that phenomenon: [[https:// | ||
+ | |||
+ | ==== Preventing the Problem ==== | ||
+ | In order to get around this problem, whenever playing // | ||
+ | |||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | Example: | ||
+ | |||
+ | '' | ||
+ | |||
+ | This fills the server with one player for each team. | ||
===== Accessibility ===== | ===== Accessibility ===== | ||
- | When creating an EF 1 game server yourself, you only need to open port 27960 (UDP) in a firewall (or alternatively the port you have chosen yourself). You shouldn't have to share a specific port to join. However, you have to distinguish between LAN server and Internet server when creating the server. LAN servers are, as the name says, only accessible via LAN, not via the Internet. In principle, you can also run multiple servers by selecting multiple | + | When creating an EF 1 game server yourself, you only need to open port 27960 (UDP) in a firewall (or alternatively the port you have chosen yourself). You don't have to select |
===== IPv6 ===== | ===== IPv6 ===== | ||
If you are hosting a match on a computer with an IPv6 address, the game also waits for connections via your IPv6 stack, when using [[versions# | If you are hosting a match on a computer with an IPv6 address, the game also waits for connections via your IPv6 stack, when using [[versions# |
en/games/star_trek_-_voyager_elite_force/setting_up_game_servers.1704296069.txt.gz · Last modified: 2024-01-03-16-34 by 7saturn