User Tools

Site Tools


en:games:star_trek_armada_1:game_play

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:games:star_trek_armada_1:game_play [2023-03-31-09-47] – [Game Complexity] 7saturnen:games:star_trek_armada_1:game_play [2023-04-16-09-28] (current) – [Game Elements] 7saturn
Line 14: Line 14:
   * [[Setting Up Matches]]: How is a (multi-player) game set up?   * [[Setting Up Matches]]: How is a (multi-player) game set up?
   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?
 +  * [[Sub-Systems]]: Each unit can have up to five sub systems, engines, life support, sensors, shield generator and weapons. They all control what a unit is capable of. 
 +  * [[Single-player campaign]] (**Warning: contains spoilers!**)
 ===== Game Complexity ===== ===== Game Complexity =====
 Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done. Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done.
en/games/star_trek_armada_1/game_play.1680248841.txt.gz · Last modified: 2023-03-31-09-47 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki