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en:games:star_trek_armada_1:game_play [2022-08-27-09-34] – [Cheats] 7saturnen:games:star_trek_armada_1:game_play [2023-04-16-09-28] (current) – [Game Elements] 7saturn
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   * [[Setting Up Matches]]: How is a (multi-player) game set up?   * [[Setting Up Matches]]: How is a (multi-player) game set up?
   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?
 +  * [[Sub-Systems]]: Each unit can have up to five sub systems, engines, life support, sensors, shield generator and weapons. They all control what a unit is capable of. 
 +  * [[Single-player campaign]] (**Warning: contains spoilers!**)
 ===== Game Complexity ===== ===== Game Complexity =====
 Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done. Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done.
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 But hit and run attacks still can be facilitated for example with groups of [[interceptor|Interceptors]], which can engage a target and once opposing reinforcements arrive, simply [[transwarp_drive|Transwarp jump]] back to the home base. So mostly the special weapons and factions differences bring a certain depth to the combat, even when the units may look very similar at first glance. But hit and run attacks still can be facilitated for example with groups of [[interceptor|Interceptors]], which can engage a target and once opposing reinforcements arrive, simply [[transwarp_drive|Transwarp jump]] back to the home base. So mostly the special weapons and factions differences bring a certain depth to the combat, even when the units may look very similar at first glance.
  
-Also the different factions bring certain traits with them. Such as, the Borg are very powerful offensive-wise, regenerate the fastest, their ships are the most expensive in all categories (//lots// of crew, Dilithium and time) and the special weapons are not as powerful as for example the Romulans. Which in contrast are the weakest species boarding-party-wise, but have strong special weapons and almost all ships possess a [[cloak]]. They are also the only faction, that has a cloakable [[scout]] with [[detector_mechanics|detector capabilities]]. [[Factions#Klingon|Klingons]] on the other hand are strong offensive-wise, cheap in ship cost, but lack powerful/versatile special weapons and regenerate slowly. Their boarding parties are the second strongest of the game and once a Klingon ship drops to red crew state, it begins firing //faster//, instead of slower (like the other factions). [[Factions#Federation]] is very strong defense wise, has decent special weapons but no cloaking capabilities. Their boarding parties are the second weakest but the ships regenerate well.+Also the different factions bring certain traits with them. Such as, the Borg are very powerful offensive-wise, regenerate the fastest, their ships are the most expensive in all categories (//lots// of crew, Dilithium and time) and the special weapons are not as powerful as for example the Romulans. Which in contrast are the weakest species boarding-party-wise, but have strong special weapons and almost all ships possess a [[cloak]]. They are also the only faction, that has a cloakable [[scout]] with [[detector_mechanics|detector capabilities]]. [[Factions#Klingon|Klingons]] on the other hand are strong offensive-wise, cheap in ship cost, but lack powerful/versatile special weapons and regenerate slowly. Their boarding parties are the second strongest of the game and once a Klingon ship drops to red crew state, it begins firing //faster// (unlike the other factions, which will fire slower). [[Factions#Federation]] is very strong defense wise, has decent special weapons but no cloaking capabilities. Their boarding parties are the second weakest but the ships regenerate well.
  
 On the other hand, the game lacks any deeper differentiation of the units, e.g. there is no distinction such as units with and without armor, heavy and light units or general upgrade systems. Only the special weapons, the speed, damage and health values are actually important. On the other hand, the game lacks any deeper differentiation of the units, e.g. there is no distinction such as units with and without armor, heavy and light units or general upgrade systems. Only the special weapons, the speed, damage and health values are actually important.
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 There are a number of cheat codes floating on the internet, that are actually //not// feasible for Armada 1: There are a number of cheat codes floating on the internet, that are actually //not// feasible for Armada 1:
-  * ''avoidance''+  * //avoidance//
-  * ''imouttastepwithreality''+  * //gobabygo//, 
-  * ''kobayashimaru_lost''. +  * //imouttastepwithreality//
-  * ''nomoreships''+  * //kobayashimaru_lost//, 
-  * ''phonehome''+  * //nomoreships//
-  * ''screwyouguysimgoinghome'' and +  * //phonehome//
-  * ''youstopmecold'',+  * //screwyouguysimgoinghome//, 
 +  * //seeyoulater//, 
 +  * //targetacquired// and 
 +  * //youstopmecold//.
  
-Some of them are actually cheats for [[..:Star Trek - Armada 2|Star Trek: Armada II]].+The //kobayashimaru_lost// cheat is actually a cheat code for [[..:Star Trek - Armada 2#Cheats|Star Trek: Armada II]].
 ==== Fun Facts ==== ==== Fun Facts ====
   * Very often, there is the possibility to steal enemy [[constructor|construction ships]]. This can be very beneficial. The apax is the combination of the three/four final buildings, the [[Transwarp Gate]], the weapons of mass destruction of Klingons and Romulans and the [[Temporal Research]] station. Freezing the area, opening a Transwarp Gate and sending in a [[Phoenix]] or an [[jach_eng|Jah'eng ship]] leaves the enemy defenseless while striking a massive blow.   * Very often, there is the possibility to steal enemy [[constructor|construction ships]]. This can be very beneficial. The apax is the combination of the three/four final buildings, the [[Transwarp Gate]], the weapons of mass destruction of Klingons and Romulans and the [[Temporal Research]] station. Freezing the area, opening a Transwarp Gate and sending in a [[Phoenix]] or an [[jach_eng|Jah'eng ship]] leaves the enemy defenseless while striking a massive blow.
en/games/star_trek_armada_1/game_play.1661585683.txt.gz · Last modified: 2022-08-27-09-34 by 7saturn

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