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en:games:star_trek_armada_1:game_play [2022-04-06-23-20] – [Game Elements] 7saturnen:games:star_trek_armada_1:game_play [2023-04-16-09-28] (current) – [Game Elements] 7saturn
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 ====== Armada 1 Game Play ====== ====== Armada 1 Game Play ======
-//Star Trek: Armada// is a [[en:gaming_theory:real time strategy]] game, that can be played either as part of a [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]], a single-player custom match in form of the so-called //Instant Action// or in classic [[en:gaming_theory:multi-player]] with two to eight human players. As such it has many strategic and tactical aspects. It is controlled by keyboard and mouse. Its setting in the //Star Trek// universe brings many aspects with it, that are well known for Star Trek fans.+//Star Trek: Armada// is a [[en:gaming_theory:real time strategy]] game, that can be played either as part of a [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]], a single-player custom match in form of the so-called //Instant Action// or in classic [[en:gaming_theory:multi-player]] with two to eight human players. As such it has many strategic and tactical aspects. It is controlled by keyboard and mouse. Its setting in the //Star Trek// universe brings many aspects with it, that are well known by Star Trek fans.
 ===== Game Elements ===== ===== Game Elements =====
 There are a lot of different game elements and aspects. See the following articles on these details: There are a lot of different game elements and aspects. See the following articles on these details:
-  * [[Game Interface]]: How to use the games functions? How to play the game in general?+  * [[Game Interface]]: How to use the game'functions? How to play the game in general?
   * [[Maps]]: Which maps are available for this game?   * [[Maps]]: Which maps are available for this game?
   * [[Map Objects]]: What objects can you encounter on maps?   * [[Map Objects]]: What objects can you encounter on maps?
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   * [[Units]]: What units does the game have?   * [[Units]]: What units does the game have?
   * [[Special Weapons]]: What er the special abilities of units and stations?   * [[Special Weapons]]: What er the special abilities of units and stations?
 +  * [[Radii]]: What firing range does the [[Pulse Cannon]] have? What's the scanning radius of a [[Scout]]? Here you can get the info on all the radii.
   * [[Economy]]: What are the main aspects of the game's resources?   * [[Economy]]: What are the main aspects of the game's resources?
   * [[Setting Up Matches]]: How is a (multi-player) game set up?   * [[Setting Up Matches]]: How is a (multi-player) game set up?
   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?   * [[Obscure Game Mechanics]]: What little secrets and oddities does the game have in store?
 +  * [[Sub-Systems]]: Each unit can have up to five sub systems, engines, life support, sensors, shield generator and weapons. They all control what a unit is capable of. 
 +  * [[Single-player campaign]] (**Warning: contains spoilers!**)
 ===== Game Complexity ===== ===== Game Complexity =====
 Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done. Although the game features only four very similar factions with regard to [[setting_up_matches#Techtrees|tech tree]] and [[setting_up_matches#ships|ship]] properties, still these differences make playing effectively not a simple matter. It already begins with the differentiation in two factions with cloaks and two without, the underlying [[detector_mechanics|mechanics of detector units]] and the discovery of opponent's maneuvers. Then there is the deviation of factions with and without [[artillery|artillery ships]]. To make matters more interesting, all stations and ships can be captured, including the [[constructor|construction ships]]. This allows for combinations that can be very powerful, e.g. [[nebula|Nebula Class starships]] with their [[federation_repair_team|Federation Repair Team]] in combination with the [[shadow|Shadow class vessel]] with its [[energy_shield_converter|Energy Shield Converter]]. This allows to quickly restore entire fleets and base positions after a strong but repelled attack. Or take the combination of [[Transwarp Gate]] ([[Factions#Borg]]) and [[Phoenix|Phoenix class]] ([[Factions#Romulans|Romulan]]). Once this combination is achieved, the opposing team is pretty much done.
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 But hit and run attacks still can be facilitated for example with groups of [[interceptor|Interceptors]], which can engage a target and once opposing reinforcements arrive, simply [[transwarp_drive|Transwarp jump]] back to the home base. So mostly the special weapons and factions differences bring a certain depth to the combat, even when the units may look very similar at first glance. But hit and run attacks still can be facilitated for example with groups of [[interceptor|Interceptors]], which can engage a target and once opposing reinforcements arrive, simply [[transwarp_drive|Transwarp jump]] back to the home base. So mostly the special weapons and factions differences bring a certain depth to the combat, even when the units may look very similar at first glance.
  
-Also the different factions bring certain traits with them. Such as, the Borg are very powerful offensive-wise, regenerate the fastest, their ships are the most expensive in all categories (//lots// of crew, Dilithium and time) and the special weapons are not as powerful as for example the Romulans. Which in contrast are the weakest species boarding-party-wise, but have strong special weapons and almost all ships possess a [[cloak]]. They are also the only faction, that has a cloakable [[scout]] with [[detector_mechanics|detector capabilities]]. [[Factions#Klingon|Klingons]] on the other hand are strong offensive-wise, cheap in ship cost, but lack powerful/versatile special weapons and regenerate slowly. Their boarding parties are the second strongest of the game and once a Klingon ship drops to red crew state, it begins firing //faster//, instead of slower (like the other factions). [[Factions#Federation]] is very strong defense wise, has decent special weapons but no cloaking capabilities. Their boarding parties are the second weakest but the ships regenerate well.+Also the different factions bring certain traits with them. Such as, the Borg are very powerful offensive-wise, regenerate the fastest, their ships are the most expensive in all categories (//lots// of crew, Dilithium and time) and the special weapons are not as powerful as for example the Romulans. Which in contrast are the weakest species boarding-party-wise, but have strong special weapons and almost all ships possess a [[cloak]]. They are also the only faction, that has a cloakable [[scout]] with [[detector_mechanics|detector capabilities]]. [[Factions#Klingon|Klingons]] on the other hand are strong offensive-wise, cheap in ship cost, but lack powerful/versatile special weapons and regenerate slowly. Their boarding parties are the second strongest of the game and once a Klingon ship drops to red crew state, it begins firing //faster// (unlike the other factions, which will fire slower). [[Factions#Federation]] is very strong defense wise, has decent special weapons but no cloaking capabilities. Their boarding parties are the second weakest but the ships regenerate well.
  
 On the other hand, the game lacks any deeper differentiation of the units, e.g. there is no distinction such as units with and without armor, heavy and light units or general upgrade systems. Only the special weapons, the speed, damage and health values are actually important. On the other hand, the game lacks any deeper differentiation of the units, e.g. there is no distinction such as units with and without armor, heavy and light units or general upgrade systems. Only the special weapons, the speed, damage and health values are actually important.
 ===== Singleplayer Campaign ===== ===== Singleplayer Campaign =====
-There is a story driven [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]] available, which consists of four groups of missions. Each group provides four missions for a specific faction. The Omega group gives another four missions where you play different factions. It is not necessary to play the other factions in order to start a particular faction. The Omega missions on the other hand are unlocked //only// by //the last// [[Factions#Borg]] mission.+There is a story driven [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]] available, which provides mission phases for each [[factions|faction]]Every phase of the campaign has four missions.
  
-To get an impression of the singleplayer campaign, have a look at the [[#Web links]].+{{ :en:games:star_trek_armada_1:single-player_campaign_unspoilered.png?nolink |}} 
 + 
 +There is a spoilering(!) article about the [[Single-Player Campaign]]. It is recommended to not read it before having played the entire campaign at least once. 
 + 
 +To get an impression of the singleplayer campaign, have a look at the [[..:star_trek_-_armada_1#Web links]].
 ==== Cheats ==== ==== Cheats ====
 Cheats are accessible only in the single player campaign. When pressing ''Enter'', the chat console opens (just like it would in multiplayer). When entering one of the following text snippets, the corresponding effect is triggered: Cheats are accessible only in the single player campaign. When pressing ''Enter'', the chat console opens (just like it would in multiplayer). When entering one of the following text snippets, the corresponding effect is triggered:
 ^ Cheat Code ^ Effect ^ ^ Cheat Code ^ Effect ^
-| ''avoidance'' | Accelerates crew gain | +| ''canofwhoopass'' | Improved ship AI, ships are more independent with movement and special weapons |
-| ''canofwhoopass'' | Improved ship AI, ships are more independend with movement and special weapons +
-| ''kobayashimaru_lost'' | Looses mission instantly. |+
 | ''kobayashimaru'' | Instantly finishes mission successfully. | | ''kobayashimaru'' | Instantly finishes mission successfully. |
 | ''showmethemoney'' | Adds 2000 Dilithium to the player's resources. | | ''showmethemoney'' | Adds 2000 Dilithium to the player's resources. |
 +
 +There are a number of cheat codes floating on the internet, that are actually //not// feasible for Armada 1:
 +  * //avoidance//,
 +  * //gobabygo//,
 +  * //imouttastepwithreality//,
 +  * //kobayashimaru_lost//,
 +  * //nomoreships//,
 +  * //phonehome//,
 +  * //screwyouguysimgoinghome//,
 +  * //seeyoulater//,
 +  * //targetacquired// and
 +  * //youstopmecold//.
 +
 +The //kobayashimaru_lost// cheat is actually a cheat code for [[..:Star Trek - Armada 2#Cheats|Star Trek: Armada II]].
 ==== Fun Facts ==== ==== Fun Facts ====
   * Very often, there is the possibility to steal enemy [[constructor|construction ships]]. This can be very beneficial. The apax is the combination of the three/four final buildings, the [[Transwarp Gate]], the weapons of mass destruction of Klingons and Romulans and the [[Temporal Research]] station. Freezing the area, opening a Transwarp Gate and sending in a [[Phoenix]] or an [[jach_eng|Jah'eng ship]] leaves the enemy defenseless while striking a massive blow.   * Very often, there is the possibility to steal enemy [[constructor|construction ships]]. This can be very beneficial. The apax is the combination of the three/four final buildings, the [[Transwarp Gate]], the weapons of mass destruction of Klingons and Romulans and the [[Temporal Research]] station. Freezing the area, opening a Transwarp Gate and sending in a [[Phoenix]] or an [[jach_eng|Jah'eng ship]] leaves the enemy defenseless while striking a massive blow.
   * In some missions there is a rather easy way to reach the map goal or achieving certain tasks, like not going around the long way with the [[Freighter|mining freighters]] intended for the Ferengi but sending them right trough the [[Map Objects#Metreon Gas Nebula]].   * In some missions there is a rather easy way to reach the map goal or achieving certain tasks, like not going around the long way with the [[Freighter|mining freighters]] intended for the Ferengi but sending them right trough the [[Map Objects#Metreon Gas Nebula]].
   * On the very last mission the player is supposed to destroy the Omega containment facility. It is however sufficient to get its shields down, e.g. with the Federation's [[Nebula|Nebula class]]' [[Shield Disruptor]]. On the other hand it is not possible to capture the station. You can bring down the stations number of crew to one (e.g. using [[Psychonic Blast]] of the Romulan [[Shadow|Shadow class]] multiple times) but once you kill the last crewman, the game simply resets the crew number to ten.   * On the very last mission the player is supposed to destroy the Omega containment facility. It is however sufficient to get its shields down, e.g. with the Federation's [[Nebula|Nebula class]]' [[Shield Disruptor]]. On the other hand it is not possible to capture the station. You can bring down the stations number of crew to one (e.g. using [[Psychonic Blast]] of the Romulan [[Shadow|Shadow class]] multiple times) but once you kill the last crewman, the game simply resets the crew number to ten.
 +===== Instant Action Single-Player ===== 
 +The game's so-called //Instant Action// is basically the same as the multi-player. But instead of human players joining the match, the game is played solely by one player, against AI controlled opponents. The game mechanics are identical as in multi-player against AI opponents. Note: You cannot play a multi-player match with no other human players. When trying to start a match where only one human player is part of the match, the game will not allow to start the match. 
 +===== Multi-Player ===== 
 +See [[Setting Up Matches]] on how to get started. See section [[#Game Elements]] on other articles with details of the game play.
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-[\_**[[..:star_trek_-_armada_1|Star Trek: Armada]]**\_] [\_Game Play\_]+[\_**[[..:star_trek_-_armada_1|Star Trek: Armada]]**\_] [\_Game Play\_] [\_[[Technical Support]]\_]
  
 [\_[[units|Units]]\_] [\_[[hero_ships|Hero Ships]]\_] [\_[[ship_types|Ship Types]]\_] [\_[[stations|Stations]]\_] [\_[[station_types|Station Types]]\_] [\_[[special_weapons|Special Weapons]]\_] [\_[[en:games:star_trek_armada_1:factions|Factions]]\_] [\_[[units|Units]]\_] [\_[[hero_ships|Hero Ships]]\_] [\_[[ship_types|Ship Types]]\_] [\_[[stations|Stations]]\_] [\_[[station_types|Station Types]]\_] [\_[[special_weapons|Special Weapons]]\_] [\_[[en:games:star_trek_armada_1:factions|Factions]]\_]
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en/games/star_trek_armada_1/game_play.1649280012.txt.gz · Last modified: 2022-04-06-23-20 by 7saturn

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