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en:games:star_trek_armada_1:auto-assimilator

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en:games:star_trek_armada_1:auto-assimilator [2022-04-10-17-29] 7saturnen:games:star_trek_armada_1:auto-assimilator [2022-07-17-00-09] (current) 7saturn
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 ^ Special Energy Cost | 40/s | ^ Special Energy Cost | 40/s |
  
-There is a sound bug in //Star Trek: Armada// that let's the noise of the Auto-Assimilator continue indefinitely. In order to get rid of that sound simply open the main menu for a moment, and return to the match. It will be gone.+There is a sound bug in //Star Trek: Armada// that let's the noise of the Auto-Assimilator continue indefinitely. In order to get rid of that sound simply open the main menu for a moment, and return to the match. Or pause the game for a moment. It will be gone afterwards. 
 + 
 +Also on rare occasions the crew drain rate gets insanely high. This seems to happen sometimes, when the life support system of the target goes offline (e.g. suffering damage to it) and the crew dies by that fact. When draining crew with the Auto-Assimilator it has happened, that the crew drain is the same speed as the dying rate of the crew. It is, however not deterministically reproducible. This effect is specially intense when the target has a large amount of crew, e.g. [[Cube|Cubes]] or [[Starbase|Starbases]]. As the dying of the crew is proportional to the absolute number of crew currently on the station or ship, bigger crew complements cause bigger rates. 
 + 
 +In multi-plyer you can use the Auto-Assimilator on [[Ferengi Marauder|Ferengi Marauders]] as well. In doing so, you drain the crew until the ship is empty. As the Ferengi never tow their own ships from the map, the vacated ship will remain until someone beams a boarding party on board. Once that happens, the Ferengi continue their work. (The ship cannot be taken over in multi-player.)
  
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en/games/star_trek_armada_1/auto-assimilator.1649604548.txt.gz · Last modified: 2022-04-10-17-29 by 7saturn

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