Armada 1 Hero Ships

The singleplayer campaign of the game Star Trek: Armada features several ships, that are not part of the multiplayer, which may also serve a hero (or villain) role. They may not be available for the standard multiplayer but on custom maps and with mods these ships may very well be used for multiplayer:

Faction Depiction Unit Name Dilithium Build Time Supply Crew Shields Shield Build Up Rate Weapon Systems Damage Rate Max Energy Energy Build Up Rate Special Abilities Cloak
Borg Locutus' Cube 1200 (8/s) 150 s 7 (2.8/min) 1500 (10/s) 2000 20/s Energy Beam X3, Energy Torpedo Launcher X3 32.2 - 46.9/s 1000 10/s Holding Beam no
Federation Galaxy 800 (10/s) 80 s 7 (5.3/min) 600 (7.5/s) 700 3.5/s Phaser Array X2, Quantum Torpedo Launcher 24.6 - 35.9/s 1000 10/s - no
Federation Enterprise-D 500 (5/s) 100 s 7 (4.2/min) 1500 (15/s) 1000 3.75/s Phaser Array X2, Quantum Torpedo Launcher 24.6 - 35.9/s 1000 10/s - no
Federation Enterprise-E 0 80 s 7 (5.3/min) 750 (9.4/s) 1500 7.5/s Phaser Array X2, Quantum Torpedo Launcher 24.6 - 35.9/s 1000 10/s Corbomite Reflector no
Federation Avenger 200 (10/s) 20 s 3 (9/min) 100 (5/s) 700 3.5 Pulse Phaser X2 4.9 - 9.0/s 5000 50/s Anti-Matter Mines yes
Federation Premonition 1000 (2/s) 500 s 7 (0.84/min) 400 (0.8/s) 2000 15/s Phaser Array X2, Quantum Torpedo Launcher 24.6 - 35.9/s 5000 50/s Gemini Effect / Temporal Stasis Field no
Klingon Martok's Negh'Var 800 (10/s) 80 s 7 (5.3/min) 500 (6.3/s) 1500 7.5/s Phaser Array X1 , Photon Torpedo Launcher X3 24.6 - 35.9/s 1000 10/s Ion Cannon / Cloak yes
Klingon Toral's Negh'Var 800 (10/s) 80 s 7 (5.3/min) 400 (5/s) 675 3.4/s Phaser X2, Photon Torpedo Launcher X3 24.6 - 35.9/s 1000 10/s Ion Cannon no
Klingon Prison Barge 630 (10/s) 63 s 5 (4.8/min) 270 (4.3/s) 400 0.9/s - 0 1000 10/s - no
Romulan Sela's Warbird 1000 (12.5/s) 80 s 7 (5.3/min) 400 (5/s) 1500 7.5/s Phaser Array X2, Photon Torpedo X2 24.6 - 35.9/s 1000 15/s Shield Inversion Beam / Cloak yes

These ships are in general very powerful in comparison to their ordinary counter part, that can be produced during the singleplayer or multiplayer. Very often they also have special weapons available right away or even more features such as a cloak, where the ordinary ships of their kind do not have it.

Although they are (usually) not constructable (they are part of a single player campaign script), they can be used in mods and do have construction properties, such as dilithium cost or build time.


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