en:gaming_theory:capture_the_flag
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en:gaming_theory:capture_the_flag [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:capture_the_flag to en:gaming_theory:capture_the_flag 7saturn | en:gaming_theory:capture_the_flag [2024-01-21-10-56] (current) – 7saturn | ||
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====== Capture the Flag ====== | ====== Capture the Flag ====== | ||
- | Capture the flag, or as it is abbreviated often, CTF, is a game mode, widely used in [[Shooter|shooters]] but also other game genres. The concept is usually very close to the following rules: | + | Capture the flag, or as it is abbreviated often, |
* Two teams are playing against each other. | * Two teams are playing against each other. | ||
* Both teams have a flag of their color. | * Both teams have a flag of their color. | ||
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Usually also the following rules are implemented: | Usually also the following rules are implemented: | ||
* If the flag is dropped and laying still for a certain amount of time (e. g. 60 seconds) then it is reset to the originating flag spot. | * If the flag is dropped and laying still for a certain amount of time (e. g. 60 seconds) then it is reset to the originating flag spot. | ||
- | * If the carrier uses special means of traversing the map (e.g. the translocator in [[Unreal Tournament]] or the Emergency Transporter in [[Star Trek - Voyager Eliteforce|Star Trek: Voyager Elite Force]], the flag is dropped on the original spot the player transported away from. | + | * If the carrier uses special means of traversing the map (e.g. the translocator in [[..:games:Unreal Tournament]] or the Emergency Transporter in [[..: |
This mode requires more effort on team coordination, | This mode requires more effort on team coordination, | ||
- | There are games that offer practically the very same game mode, but call it differently, | + | There are games that offer practically the very same game mode, but call it differently, |
===== Variations of the Principle ===== | ===== Variations of the Principle ===== | ||
- | There are variations of this principle, such as the [[Counter-Strike# | + | There are variations of this principle, such as the [[..: |
For example the hostage rescue is similar in that respect, that the Counter-Terrorists start at their rescue zone (spot where they have to carry at least one hostage to). Their goals is to reach the spots on the map where the hostages are placed and take them from there. So in a way it is an asymmetrical version of CTF, where only one side has to capture a hostage and carry it back to the rescue zone, while the other has to prevent that from happening. | For example the hostage rescue is similar in that respect, that the Counter-Terrorists start at their rescue zone (spot where they have to carry at least one hostage to). Their goals is to reach the spots on the map where the hostages are placed and take them from there. So in a way it is an asymmetrical version of CTF, where only one side has to capture a hostage and carry it back to the rescue zone, while the other has to prevent that from happening. | ||
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The bombing run of UT2004 on the other hand is very likely to soccer. At the beginning of the match a ball-shaped " | The bombing run of UT2004 on the other hand is very likely to soccer. At the beginning of the match a ball-shaped " | ||
- | There are even more dynamic variations of the CTF principle, such as the [[Nexuiz#Game Modes|key hunt mode of Nexuiz]]. In this scenario, 2 or more teams each are handed one " | + | There are even more dynamic variations of the CTF principle, such as the [[..: |
===== See Also ===== | ===== See Also ===== | ||
* [[Shooter]] | * [[Shooter]] | ||
- | * [[Nexuiz CTF Strategy]] (applies in principle to all CTF games) | + | * [[..:games:Nexuiz CTF Strategy]] (applies in principle to all CTF games) |
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/capture_the_flag.1648849146.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn