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en:games:warlords_1:map_editors [2025-01-26-12-12] – [Usage] 7saturnen:games:warlords_1:map_editors [2025-01-26-12-16] (current) – [Usage] 7saturn
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 Extract the editor into some folder. While it is not necessary to place it inside the //Warlords// game folder, it has the advantage that navigating to the map files in order to start the editor is considerably less of a hassle. So recommendation is to extract it into the //Warlods// game folder. Extract the editor into some folder. While it is not necessary to place it inside the //Warlords// game folder, it has the advantage that navigating to the map files in order to start the editor is considerably less of a hassle. So recommendation is to extract it into the //Warlods// game folder.
  
-You don't need to launch the editor itself in order to load new maps, because it has a dedicated launcher. But it doesn't make things easier, because maps are scattered across several files.+For editing the ''wledit.exe'' editor is used. But you don't need to launch the editor itself in order to load new maps, because it has a dedicated launcher. But it doesn't make things easier, because maps are scattered across several files.
  
 Run ''wledita.exe'', provide the location of all the required map files (1-6). Pressing the number key will ask for the corresponding file. Run ''wledita.exe'', provide the location of all the required map files (1-6). Pressing the number key will ask for the corresponding file.
en/games/warlords_1/map_editors.1737893520.txt.gz · Last modified: 2025-01-26-12-12 by 7saturn

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