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en:games:warlords_1:map_editors [2025-01-26-12-12] – [Usage] 7saturn | en:games:warlords_1:map_editors [2025-01-26-12-16] (current) – [Usage] 7saturn |
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Extract the editor into some folder. While it is not necessary to place it inside the //Warlords// game folder, it has the advantage that navigating to the map files in order to start the editor is considerably less of a hassle. So recommendation is to extract it into the //Warlods// game folder. | Extract the editor into some folder. While it is not necessary to place it inside the //Warlords// game folder, it has the advantage that navigating to the map files in order to start the editor is considerably less of a hassle. So recommendation is to extract it into the //Warlods// game folder. |
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You don't need to launch the editor itself in order to load new maps, because it has a dedicated launcher. But it doesn't make things easier, because maps are scattered across several files. | For editing the ''wledit.exe'' editor is used. But you don't need to launch the editor itself in order to load new maps, because it has a dedicated launcher. But it doesn't make things easier, because maps are scattered across several files. |
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Run ''wledita.exe'', provide the location of all the required map files (1-6). Pressing the number key will ask for the corresponding file. | Run ''wledita.exe'', provide the location of all the required map files (1-6). Pressing the number key will ask for the corresponding file. |