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en:games:ufo2000 [2020-05-01-14-10] – [UFO2000] 7saturn | en:games:ufo2000 [2022-04-01-21-42] (current) – ↷ Links adapted because of a move operation 7saturn |
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====== UFO2000 ====== | ====== UFO2000 ====== |
===== Information ===== | ===== Information ===== |
{{ :games:ufo2000logo.gif?200}} | |
<block classes right info> | <block classes right info> |
| {{ :games:ufo2000logo.gif?200 }} |
**Multiplayer Information** | **Multiplayer Information** |
* Internet play: yes | * Internet play: yes |
* Lobby search: yes | * Lobby search: yes |
* Direct IP: no | * Direct IP: no |
* Play via [[GameRanger]]: no | * Play via [[..:game_tech:gameranger]]: no |
* [[Coop]]: no | * [[..:gaming_theory:coop]]: no |
* Singleplayer campaign: no | * Singleplayer campaign: no |
* Hotseat: yes | * Hotseat: yes |
</block> | </block> |
Some of you probably know the old X-COM - Enemy unknown or UFO defense, or its successor, [[:en:games:terror_from_the_deep|Terror from the Deep]] or maybe even the remake [[:en:games:openxcom|OpenXcom]]. Probably one of the hottest developments is UFO2000. I think anyone who has been playing UFO for a while may have been annoyed that they could never play the game in multiplayer. At least as far as the battelscape is concerned, a bunch of resourceful programmers went to work and wrote a one-on-one battlescape for network or [[:en:games:hotseat|]] games against each other. The game itself is open source, but the graphics can be taken directly from the original game or its demo (if you already have them, they're not included). Otherwise you still have two maps to choose from, but almost no sounds. The game mechanics of the Battlescape were taken over in UFO2000 largely unchanged, except that you no longer play against the AI, but player vs. player. That looks like this: | Some of you probably know the old X-COM - Enemy unknown or UFO defense, or its successor, [[:en:games:terror_from_the_deep|Terror from the Deep]] or maybe even the remake [[:en:games:openxcom|OpenXcom]]. Probably one of the hottest developments is UFO2000. I think anyone who has been playing UFO for a while may have been annoyed that they could never play the game in multiplayer. At least as far as the battelscape is concerned, a bunch of resourceful programmers went to work and wrote a one-on-one battlescape for network or [[en:gaming_theory:hotseat]] games against each other. The game itself is open source, but the graphics can be taken directly from the original game or its demo (if you already have them, they're not included). Otherwise you still have two maps to choose from, but almost no sounds. The game mechanics of the Battlescape were taken over in UFO2000 largely unchanged, except that you no longer play against the AI, but player vs. player. That looks like this: |
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{{ :games:ufo2000battlescape.png?300 }} | {{ :games:ufo2000battlescape.png?300 }} |
* ''subversion'' (for downloading the code) | * ''subversion'' (for downloading the code) |
* ''libhawknl-dev'' (network functionalities) | * ''libhawknl-dev'' (network functionalities) |
* ''libsqlite3-dev'' (database functionalities for ELO score and user accounts) | * ''libsqlite3-dev'' (database functionalities for Elo score and user accounts) |
Here, too, the whole thing can be dealt with briefly and concisely at once: | Here, too, the whole thing can be dealt with briefly and concisely at once: |
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The Mobile Infanterie has a dedicated UFO2000 server running: ''www.mobile-infanterie.de'', [[https://www.mobile-infanterie.de/ufo2000status.php|Status]], [[https://www.mobile-infanterie.de/ufo2000results.php|Stats]]. | The Mobile Infanterie has a dedicated UFO2000 server running: ''www.mobile-infanterie.de'', [[https://www.mobile-infanterie.de/ufo2000status.php|Status]], [[https://www.mobile-infanterie.de/ufo2000results.php|Stats]]. |
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If you don't want to use the [[:en:games:hotseat|Hotseat]] mode (two players on the same PC), you can connect to one of the servers available on the Internet. The default server ''ufo2000.net'' should almost always be available. The stats of the server can be found here: [[http://ufo2000.net/results.php|http://ufo2000.net/results.php]], the status here: [[http://ufo2000.net:2000/|http://ufo2000.net:2000/]]. | If you don't want to use the [[en:gaming_theory:hotseat|Hotseat]] mode (two players on the same PC), you can connect to one of the servers available on the Internet. The default server ''ufo2000.net'' should almost always be available. The stats of the server can be found here: [[http://ufo2000.net/results.php|http://ufo2000.net/results.php]], the status here: [[http://ufo2000.net:2000/|http://ufo2000.net:2000/]]. |
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If you want to set up a server yourself, you can do this with the included or self compiled server-binary ''ufo2000-srv.exe'' or ''ufo2000-srv''. The server can be started on the console via ''./ufo2000-srv'' or with an init script or as a Windows service. Files are also created, but with a server there is usually no need for other users to use them. It is therefore sufficient if the user under which the service is started has write access to the directory of the server. The settings of the server are rather limited and are made in the config file ''ufo2000-srv.conf''. The server also provides a status page under ''[[http://your-domain:2000|http://your-domain:2000]]'' . The default port is 2000 (TCP). If you choose another port, you have to specify it when connecting to the it via client. | If you want to set up a server yourself, you can do this with the included or self compiled server-binary ''ufo2000-srv.exe'' or ''ufo2000-srv''. The server can be started on the console via ''./ufo2000-srv'' or with an init script or as a Windows service. Files are also created, but with a server there is usually no need for other users to use them. It is therefore sufficient if the user under which the service is started has write access to the directory of the server. The settings of the server are rather limited and are made in the config file ''ufo2000-srv.conf''. The server also provides a status page under ''[[http://your-domain:2000|http://your-domain:2000]]'' . The default port is 2000 (TCP). If you choose another port, you have to specify it when connecting to the it via client. |
There is both a [[http://ufopaedia.org/index.php?title=UFO2000|Wiki]] and a [[http://www.xcomufo.com/forums/index.php?s=382cca89ef653352345d5ecc541beaf2&showforum=266|Forum]] for the game. The last one has been a bit deserted lately. But you can also change that… | There is both a [[http://ufopaedia.org/index.php?title=UFO2000|Wiki]] and a [[http://www.xcomufo.com/forums/index.php?s=382cca89ef653352345d5ecc541beaf2&showforum=266|Forum]] for the game. The last one has been a bit deserted lately. But you can also change that… |
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