en:games:total_annihilation_mechanics
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en:games:total_annihilation_mechanics [2022-04-02-09-12] – 7saturn | en:games:total_annihilation_mechanics [2022-04-02-10-38] (current) – [Origin] 7saturn | ||
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====== Total Annihilation Mechanics ====== | ====== Total Annihilation Mechanics ====== | ||
===== Origin ===== | ===== Origin ===== | ||
- | [[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/ | + | [[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek: Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/ |
===== Principle Economy Mechanics ===== | ===== Principle Economy Mechanics ===== | ||
==== Metal for building, energy for almost everything ==== | ==== Metal for building, energy for almost everything ==== |
en/games/total_annihilation_mechanics.1648890755.txt.gz · Last modified: 2022-04-02-09-12 by 7saturn