en:games:total_annihilation_mechanics
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en:games:total_annihilation_mechanics [2022-04-01-21-42] – ↷ Links adapted because of a move operation 7saturn | en:games:total_annihilation_mechanics [2022-04-02-10-38] (current) – [Origin] 7saturn | ||
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====== Total Annihilation Mechanics ====== | ====== Total Annihilation Mechanics ====== | ||
===== Origin ===== | ===== Origin ===== | ||
- | [[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/ | + | [[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek: Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/ |
===== Principle Economy Mechanics ===== | ===== Principle Economy Mechanics ===== | ||
==== Metal for building, energy for almost everything ==== | ==== Metal for building, energy for almost everything ==== | ||
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Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. | Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. | ||
- | In [[Balanced Annihilation]] the concept of metal spots is altered slightly: | + | In [[..:mods:Balanced Annihilation]] the concept of metal spots is altered slightly: |
{{ : | {{ : | ||
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===== Games with TA mechanics ===== | ===== Games with TA mechanics ===== | ||
* [[Ashes of the Singularity - Escalation|Ashes of the Singularity: | * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: | ||
- | * [[Balanced Annihilation]] | + | * [[..:mods:Balanced Annihilation]] |
* [[Beyond All Reason]] | * [[Beyond All Reason]] | ||
* [[Tech Annihilation]] | * [[Tech Annihilation]] |
en/games/total_annihilation_mechanics.1648849324.txt.gz · Last modified: 2022-04-01-21-42 by 7saturn