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en:games:star_trek_armada_1:tweaking_the_game [2025-06-09-10-19] – [ALT + TABing] 7saturnen:games:star_trek_armada_1:tweaking_the_game [2025-06-09-10-25] (current) – [GOG DirectX Wrapper] 7saturn
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   * //Aspect ratio correction//: Use it.   * //Aspect ratio correction//: Use it.
   * //Scaling method//: Use //Screen fit (Default)//. The alternative of //Integer scaling// works, but looks horrible for fonts.   * //Scaling method//: Use //Screen fit (Default)//. The alternative of //Integer scaling// works, but looks horrible for fonts.
 +  * //Vertical synchronization//: Deactivate it (setting //Disabled//). With an unaltered game the FPS are usually already far below what any current screen provides as a refresh rate. But if you are in a position where the FPS are higher than what your screen allows for, having an extra buffer is still beneficial: The game has a tendency to have frame rate drops, like one moment you have hundreds of FPS, next thing they drop to 150. The same kind of behavior occurs if your FPS are already low, like, dropping from 60 to 20. So having the game not artificially limit the FPS rate makes it less likely to drop to an FPS rate that is really low (higher starting level results in less severe minimum level).
 +  * //Gamma correction//: Use it, if you feel you need that. It can adjust the brightness of the game.
   * //Antialiasing//: Do not over-do that! On high resolutions it will enhance the experience. On low resolutions too high of an AA value will make the game look fuzzy.   * //Antialiasing//: Do not over-do that! On high resolutions it will enhance the experience. On low resolutions too high of an AA value will make the game look fuzzy.
  
-The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// (if you need that).+
 ==== Increase Zoom ==== ==== Increase Zoom ====
 One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this is a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line: One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this is a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line:
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 is the reason why you can't see anything on the map that is beyond a certain distance. You can set it generously to ''20000.0''. Then you can increase the //OVERVIEW_MAX_HEIGHT// value accordingly. Normally it is sufficient to be in the range of 5000. With this you can already see practically the whole map. is the reason why you can't see anything on the map that is beyond a certain distance. You can set it generously to ''20000.0''. Then you can increase the //OVERVIEW_MAX_HEIGHT// value accordingly. Normally it is sufficient to be in the range of 5000. With this you can already see practically the whole map.
  
-At this point, a warning is in order: The larger overview of course requires more computations from the system, so the CPU/GPU load will increase and the game may start to jolt. Especially if many nebulae and other elements have to be rendered, the game jolts even on current computers. Also some people consider this change to be cheating, as it gives a player the advantage of a bigger overview over the battle field. The default value for //OVERVIEW_INIT_HEIGHT// is 400 and //OVERVIEW_MAX_HEIGHT// is 700. While setting //OVERVIEW_INIT_HEIGHT// to ''700'' will certainly not hurt, as you can achieve this without any changes in-game as well, the //OVERVIEW_MAX_HEIGHT// might be a matter for discussion.+At this point, **a warning is in order**: The larger overview of course requires more computations from the system, so the CPU/GPU load will increase and the game may start to jolt. Especially if many nebulae and other elements have to be rendered, the game jolts even on current computers. Also **some people consider this change to be cheating**, as it gives a player the advantage of a bigger overview over the battle field. The default value for //OVERVIEW_INIT_HEIGHT// is 400 and //OVERVIEW_MAX_HEIGHT// is 700. While setting //OVERVIEW_INIT_HEIGHT// to ''700'' will certainly not hurt, as you can achieve this without any changes in-game as well, the //OVERVIEW_MAX_HEIGHT// might be a matter for discussion.
 ===== Scrolling Speed ===== ===== Scrolling Speed =====
 If one uses such increased zoom levels, one will notice very quickly that even at maximum scroll speed, the scroll is rather slow. This can be changed by turning up the parameters //FAST_MAX_SCROLL_SPEED// and //MAX_SCROLL_SPEED// in the [[#RTS_CFG.h]], e.g. to ''20''. This is not only useful when zoomed in, but also at higher resolutions, e.g. when playing on full HD. The scrolling always feels a bit slow otherwise. If one uses such increased zoom levels, one will notice very quickly that even at maximum scroll speed, the scroll is rather slow. This can be changed by turning up the parameters //FAST_MAX_SCROLL_SPEED// and //MAX_SCROLL_SPEED// in the [[#RTS_CFG.h]], e.g. to ''20''. This is not only useful when zoomed in, but also at higher resolutions, e.g. when playing on full HD. The scrolling always feels a bit slow otherwise.
en/games/star_trek_armada_1/tweaking_the_game.1749464396.txt.gz · Last modified: by 7saturn

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