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en:games:star_trek_armada_1:tweaking_the_game

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en:games:star_trek_armada_1:tweaking_the_game [2025-06-09-10-24] – [GOG DirectX Wrapper] 7saturnen:games:star_trek_armada_1:tweaking_the_game [2025-06-09-10-25] (current) – [GOG DirectX Wrapper] 7saturn
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   * //Scaling method//: Use //Screen fit (Default)//. The alternative of //Integer scaling// works, but looks horrible for fonts.   * //Scaling method//: Use //Screen fit (Default)//. The alternative of //Integer scaling// works, but looks horrible for fonts.
   * //Vertical synchronization//: Deactivate it (setting //Disabled//). With an unaltered game the FPS are usually already far below what any current screen provides as a refresh rate. But if you are in a position where the FPS are higher than what your screen allows for, having an extra buffer is still beneficial: The game has a tendency to have frame rate drops, like one moment you have hundreds of FPS, next thing they drop to 150. The same kind of behavior occurs if your FPS are already low, like, dropping from 60 to 20. So having the game not artificially limit the FPS rate makes it less likely to drop to an FPS rate that is really low (higher starting level results in less severe minimum level).   * //Vertical synchronization//: Deactivate it (setting //Disabled//). With an unaltered game the FPS are usually already far below what any current screen provides as a refresh rate. But if you are in a position where the FPS are higher than what your screen allows for, having an extra buffer is still beneficial: The game has a tendency to have frame rate drops, like one moment you have hundreds of FPS, next thing they drop to 150. The same kind of behavior occurs if your FPS are already low, like, dropping from 60 to 20. So having the game not artificially limit the FPS rate makes it less likely to drop to an FPS rate that is really low (higher starting level results in less severe minimum level).
 +  * //Gamma correction//: Use it, if you feel you need that. It can adjust the brightness of the game.
   * //Antialiasing//: Do not over-do that! On high resolutions it will enhance the experience. On low resolutions too high of an AA value will make the game look fuzzy.   * //Antialiasing//: Do not over-do that! On high resolutions it will enhance the experience. On low resolutions too high of an AA value will make the game look fuzzy.
  
-The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// (if you need that).+
 ==== Increase Zoom ==== ==== Increase Zoom ====
 One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this is a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line: One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this is a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line:
en/games/star_trek_armada_1/tweaking_the_game.txt · Last modified: by 7saturn

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