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en:games:star_trek_armada_1:modding

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en:games:star_trek_armada_1:modding [2025-03-23-09-41] 7saturnen:games:star_trek_armada_1:modding [2025-06-08-15-32] (current) – [Assets and Overriding with Addons] 7saturn
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 ===== File Types ===== ===== File Types =====
 ^  Extension  ^  Task  ^ ^  Extension  ^  Task  ^
-| bzn | Map object definition, this defines where and which objects are placed on the map. |+| bzn | Map object definition, this defines where and which objects are placed on the map. See [[en:games:star_trek_armada_1:modding:tools:Map Editor]] for a means to edit those. |
 | bmp | Bitmap graphics, used for different aspects of the game. | | bmp | Bitmap graphics, used for different aspects of the game. |
 | odf | [[.:modding:ODF Files|Object Definition File]], defines the game mechanic properties (e.g. shields, weapons, scanning rang, etc.) of a unit or station or weapon. It contains a lot of [[.:modding:ODF directives]]. | | odf | [[.:modding:ODF Files|Object Definition File]], defines the game mechanic properties (e.g. shields, weapons, scanning rang, etc.) of a unit or station or weapon. It contains a lot of [[.:modding:ODF directives]]. |
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 | tga | Truevision TGA graphics, used for [[en:game_tech:texture|textures]] | | tga | Truevision TGA graphics, used for [[en:game_tech:texture|textures]] |
 | 1 to 6 | Also TGA files, but with a different extension. | | 1 to 6 | Also TGA files, but with a different extension. |
-| zfs | Zone File System, contains data that is not to be presented in plain. |+| zfs | [[Zone File System]], contains data that is not to be presented in plain. |
 ===== Assets and Overriding with Addons ===== ===== Assets and Overriding with Addons =====
-By default, the odf files and tt files are not available as single files. They are stored in the zfs files. Most of them are password protected. The odf files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects.+By default, the ODF files and TT files are not available as individual files. They are stored in the [[en:games:star_trek_armada_1:zone_file_system|ZFS files]]They are protected with a weak encryption. The ODF files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects.
  
 ===== Tools ===== ===== Tools =====
en/games/star_trek_armada_1/modding.1742722894.txt.gz · Last modified: by 7saturn

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