en:games:star_trek_armada_1:modding:wire_frames
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en:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-07] – [Wire Frames in Star Trek: Armada] 7saturn | en:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-10] (current) – [Creating the Wire Frame Sprite] 7saturn | ||
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The eventual texture file should contain all five elements to be highlighted, | The eventual texture file should contain all five elements to be highlighted, | ||
- | | Sensors | Shield Generator | Life Support | | + | | Sensors |
- | | Engines | Weapons Control | //< | + | | Engines |
One of these panels if occupied by one section of the entire wire frame. That can look like this: | One of these panels if occupied by one section of the entire wire frame. That can look like this: | ||
- | {{ : | + | {{ : |
- | In practice, the black color shown here should not be black at all but transparent. | + | In practice, the black color shown here should |
The 40x40 wire frame from above needs some editing now, basically duplicating it five times, but each time cutting out different parts of it, so that each of the five panels is using a different section of it for depicting damage. Once done, save the new image in TGA format, 24 bits, uncompressed. | The 40x40 wire frame from above needs some editing now, basically duplicating it five times, but each time cutting out different parts of it, so that each of the five panels is using a different section of it for depicting damage. Once done, save the new image in TGA format, 24 bits, uncompressed. | ||
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The positions in each line are to be interpreted as follows: | The positions in each line are to be interpreted as follows: | ||
- | //< | + | //< |
- | (just like for other [[en: | + | (just like for other [[en: |
- Sensors, | - Sensors, | ||
- Shield Generator, | - Shield Generator, |
en/games/star_trek_armada_1/modding/wire_frames.1749402445.txt.gz · Last modified: by 7saturn