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This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |
en:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-08] – [Creating the Texture File] 7saturn | en:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-10] (current) – [Creating the Wire Frame Sprite] 7saturn |
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The positions in each line are to be interpreted as follows: | The positions in each line are to be interpreted as follows: |
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//<SOD name>w<number>// //<texture name>// //<Starting X>// // <Starting Y>// //<Width>// //<Height>// | //<SOD Name>//w//<Number>// //<Texture Name>// //<Starting X>// // <Starting Y>// //<Width>// //<Height>// |
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(just like for other [[en:games:star_trek_armada_1:modding:Sprites]]). The //<SOD name>// and //<texture name>// are without the //.sod// or //.tga// file name extension. Also is it important to notice, that the SOD name is meant, **not** the ODF name. Meaning, a wire frame is used for a specific model, not a specific unit. (Multiple units may use the same SOD.) The //<number>// value is a digit between 1 and 5. This translates to: | (just like for other [[en:games:star_trek_armada_1:modding:Sprites]]). The //<SOD Name>// and //<Texture Name>// are without the //.sod// or //.tga// file name extension. Also is it important to notice, that the SOD name is meant, **not** the ODF name. Meaning, a wire frame is used for a specific model, not a specific unit. (Multiple units may use the same SOD.) The //<Number>// value is a digit between 1 and 5. This translates to: |
- Sensors, | - Sensors, |
- Shield Generator, | - Shield Generator, |