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en:games:star_trek_armada_1:modding:wire_frames

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en:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-08] – [Creating the Texture File] 7saturnen:games:star_trek_armada_1:modding:wire_frames [2025-06-08-17-10] (current) – [Creating the Wire Frame Sprite] 7saturn
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 The positions in each line are to be interpreted as follows: The positions in each line are to be interpreted as follows:
  
-//<SOD name>w<number>// //<texture name>// //<Starting X>// // <Starting Y>// //<Width>// //<Height>//+//<SOD Name>//w//<Number>// //<Texture Name>// //<Starting X>// // <Starting Y>// //<Width>// //<Height>//
  
-(just like for other [[en:games:star_trek_armada_1:modding:Sprites]]). The //<SOD name>// and //<texture name>// are without the //.sod// or //.tga// file name extension. Also is it important to notice, that the SOD name is meant, **not** the ODF name. Meaning, a wire frame is used for a specific model, not a specific unit. (Multiple units may use the same SOD.) The //<number>// value is a digit between 1 and 5. This translates to:+(just like for other [[en:games:star_trek_armada_1:modding:Sprites]]). The //<SOD Name>// and //<Texture Name>// are without the //.sod// or //.tga// file name extension. Also is it important to notice, that the SOD name is meant, **not** the ODF name. Meaning, a wire frame is used for a specific model, not a specific unit. (Multiple units may use the same SOD.) The //<Number>// value is a digit between 1 and 5. This translates to:
   - Sensors,   - Sensors,
   - Shield Generator,   - Shield Generator,
en/games/star_trek_armada_1/modding/wire_frames.txt · Last modified: by 7saturn

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