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en:games:star_trek_armada_1:modding:tools:map_editor [2025-04-21-10-25] – [Important Notes] 7saturnen:games:star_trek_armada_1:modding:tools:map_editor [2025-04-21-10-32] (current) 7saturn
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   - When creating a new map, set the race to Borg, at least until you are finished with saving the map for getting a preview bmp. The Borg interface shows the greatest area of the strategic map, with no corners being cut.   - When creating a new map, set the race to Borg, at least until you are finished with saving the map for getting a preview bmp. The Borg interface shows the greatest area of the strategic map, with no corners being cut.
   - When saving a map with a wide-screen resolution, you might end up with map previews, that are the wrong aspect ratio and size (game crashes when trying to select the map or view its preview). This mostly happens when saving with very high resolutions. So you may have to correct that yourself. When resizing the preview with a graphics editor, you may notice that map objects are not depicted very recognizable any more. So when saving a map, better use lower resolutions while you do it and use 16 bits (e.g. 640x480x16 should do just fine). If you are forced to fix it afterwards, keep the following rules in mind:   - When saving a map with a wide-screen resolution, you might end up with map previews, that are the wrong aspect ratio and size (game crashes when trying to select the map or view its preview). This mostly happens when saving with very high resolutions. So you may have to correct that yourself. When resizing the preview with a graphics editor, you may notice that map objects are not depicted very recognizable any more. So when saving a map, better use lower resolutions while you do it and use 16 bits (e.g. 640x480x16 should do just fine). If you are forced to fix it afterwards, keep the following rules in mind:
-  * The bmp file **must** be 128x128 pixels +    * The bmp file **must** be 128x128 pixels 
-  * It must **not** have a color space embedded. +    * It must **not** have a color space embedded. 
-  * It **must** have 24 bits per pixel (**not** 32).+    * It **must** have 24 bits per pixel (**not** 32).
   - When placing Wormholes or Temporal Gates remember to always place two of them as they work in pairs. Example: The first wormhole laid down is connected to the second wormhole laid down. If you create a sole Wormhole, a unit entering it will crash the game.   - When placing Wormholes or Temporal Gates remember to always place two of them as they work in pairs. Example: The first wormhole laid down is connected to the second wormhole laid down. If you create a sole Wormhole, a unit entering it will crash the game.
   - The height of Wormholes, Dilithium Moons and Black Holes is set automatically by the game so there is no point in adjusting their height.   - The height of Wormholes, Dilithium Moons and Black Holes is set automatically by the game so there is no point in adjusting their height.
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   - Try and make maps AI friendly. The AI tends to take the nearest two moons early on in the game. So when one or two of the moons are in an opponents base, things get messy.   - Try and make maps AI friendly. The AI tends to take the nearest two moons early on in the game. So when one or two of the moons are in an opponents base, things get messy.
   - Keep enough distance between moons to make freighters automatically use the proper station to deliver their cargo. When moons are two close to one another, the mining stations might also be too close to one another. That may lead to the problem, that freighters are not delivering their cargo to the mining station they are supposed to use, when the nearest one is the same for at least two moons. In essence your freighters might prefer one mining station over the other, causing them all to go to the same station, although there are two available.   - Keep enough distance between moons to make freighters automatically use the proper station to deliver their cargo. When moons are two close to one another, the mining stations might also be too close to one another. That may lead to the problem, that freighters are not delivering their cargo to the mining station they are supposed to use, when the nearest one is the same for at least two moons. In essence your freighters might prefer one mining station over the other, causing them all to go to the same station, although there are two available.
 +===== See Also =====
 +  * [[en:games:star_trek_armada_1:maps|Stock Maps]]
  
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en/games/star_trek_armada_1/modding/tools/map_editor.1745231104.txt.gz · Last modified: 2025-04-21-10-25 by 7saturn

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