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en:games:star_trek_armada_1:modding:sprites

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en:games:star_trek_armada_1:modding:sprites [2024-01-15-22-13] – [Sprite Animations] 7saturnen:games:star_trek_armada_1:modding:sprites [2025-03-03-20-08] (current) – [Sprite Files] 7saturn
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 ===== Sprite Files ===== ===== Sprite Files =====
 The text files of sprites are located in the folder with the same name in the Armada installation. They end with the extension //.spr//, e.g. //weapon.spr//. These are the so-called sprite files. There is a number of different types of sprites, defined in their corresponding sprite files. The text files of sprites are located in the folder with the same name in the Armada installation. They end with the extension //.spr//, e.g. //weapon.spr//. These are the so-called sprite files. There is a number of different types of sprites, defined in their corresponding sprite files.
-  * //gui_global.spr//: Used for the looks of [[buttons]] and [[wire frames]].+  * //gui_global.spr//: Used for the visual parts of [[buttons]] and [[wire frames]].
   * //tex_anim.spr//: Defines the way weapon sprites are displayed and what kind of animations they represent (texture animations or moving textures).   * //tex_anim.spr//: Defines the way weapon sprites are displayed and what kind of animations they represent (texture animations or moving textures).
   * //weapon.spr//: Used for optical weapon effects.   * //weapon.spr//: Used for optical weapon effects.
en/games/star_trek_armada_1/modding/sprites.1705356815.txt.gz · Last modified: 2024-01-15-22-13 by 7saturn

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