en:games:star_trek_armada_1:modding:sprites
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en:games:star_trek_armada_1:modding:sprites [2024-01-15-22-07] – [Sprite Definitions] 7saturn | en:games:star_trek_armada_1:modding:sprites [2025-03-03-20-08] (current) – [Sprite Files] 7saturn | ||
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Many aspects of the look and feel of //Star Trek: Armada// are created by so-called // | Many aspects of the look and feel of //Star Trek: Armada// are created by so-called // | ||
- A graphics file, containing some sort of bitmap graphic, that is used entirely or in part, the [[en: | - A graphics file, containing some sort of bitmap graphic, that is used entirely or in part, the [[en: | ||
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===== Sprite Files ===== | ===== Sprite Files ===== | ||
The text files of sprites are located in the folder with the same name in the Armada installation. They end with the extension //.spr//, e.g. // | The text files of sprites are located in the folder with the same name in the Armada installation. They end with the extension //.spr//, e.g. // | ||
- | * // | + | * // |
* // | * // | ||
* // | * // | ||
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But this method of addressing sections of the graphic also allows to partition a texture for use in animations. | But this method of addressing sections of the graphic also allows to partition a texture for use in animations. | ||
===== Sprite Animations ===== | ===== Sprite Animations ===== | ||
- | The given section (0/0) to (256/64) of the described animated sprite defines only one frame, while the initial animation | + | The given section (0/0) to (256/64) of the described animated sprite defines only one frame, while the initial animation |
So all frames together are 256 pixels wide and 256 pixels high. Of course the TGA file has to have at least this size. While the example uses a 1 x 4 animation, others are also possible, like a 4 x 4 animation (like the ones used for certain photon torpedoes). For a 256 x 256 TGA file that would give each frame a 64 x 64 size, but 16 of them. They are displayed in the order left to right and then top to bottom (just when reading a book). | So all frames together are 256 pixels wide and 256 pixels high. Of course the TGA file has to have at least this size. While the example uses a 1 x 4 animation, others are also possible, like a 4 x 4 animation (like the ones used for certain photon torpedoes). For a 256 x 256 TGA file that would give each frame a 64 x 64 size, but 16 of them. They are displayed in the order left to right and then top to bottom (just when reading a book). | ||
- | Here is a list of animation names from the stock game: | + | A list of animation names from the stock game can be found in the article [[Texture |
- | ==== Texture | + | |
- | ^ Description | + | |
- | | Animation for [[en: | + | |
- | | Standard 4x4 Animations | '' | + | |
- | ==== Standard Row Animations ==== | + | |
- | ^ Description | + | |
- | | 2 Row Animation | '' | + | |
- | | 3 Row Animation | '' | + | |
- | | 4 Row Animation | '' | + | |
- | | 4 Row Cursor Animation | '' | + | |
- | | 5 Row Cursor Animation | '' | + | |
- | | 6 Row Cursor Animation | '' | + | |
- | | 7 Row Cursor Animation | '' | + | |
- | | 8 Row Cursor Animation | '' | + | |
- | | 8 Row Animation | '' | + | |
- | ==== Standard Column Animations ==== | + | |
- | ^ Description | + | |
- | | 6 Column Animation | '' | + | |
- | | 5 Column Animation | '' | + | |
- | | 4 Column Animation | '' | + | |
- | | 4 Column Animation | '' | + | |
- | | 2 Frame Column Animation | '' | + | |
- | | 4 Column Animation - Slow | '' | + | |
- | | 3 Column Animation | '' | + | |
- | | 2 Column Animation | '' | + | |
- | ==== Other Animations ==== | + | |
- | ^ Description | + | |
- | | Standard Square Animations | '' | + | |
- | | Custom Row Animations | '' | + | |
- | | Custom Columns Animations |'' | + | |
- | | 4 Column Animation | '' | + | |
- | | Custom Square Animations | '' | + | |
{{page> | {{page> | ||
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en/games/star_trek_armada_1/modding/sprites.1705356451.txt.gz · Last modified: 2024-01-15-22-07 by 7saturn