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en:games:star_trek_armada_1:modding:model_hierarchy

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en:games:star_trek_armada_1:modding:model_hierarchy [2025-04-23-17-43] – [Node Structure Misconceptions] 7saturnen:games:star_trek_armada_1:modding:model_hierarchy [2025-04-23-18-04] (current) – [Geometry Nodes] 7saturn
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 The node named //engines// is a child of the //damage// element. Child elements of //engines// are used as damage indicators, when the engines are down. They are optional (e.g. for stationary models it makes little sense to have them). The location or direction of the //engines// node has no relevance by itself, but the location **and** direction of its child nodes does matter. The node named //engines// is a child of the //damage// element. Child elements of //engines// are used as damage indicators, when the engines are down. They are optional (e.g. for stationary models it makes little sense to have them). The location or direction of the //engines// node has no relevance by itself, but the location **and** direction of its child nodes does matter.
 ==== Geometry Nodes ==== ==== Geometry Nodes ====
-The node with the name //geometry// is mandatory. It represents the actual unit's optical manifestation. Without it the model will not be visible. It is child element of the //root// node and the parent of sub-parts of the geometry definition. Some are special in their function, such as the //glow// element. It makes the unit get the team color. [[#LOD Nodes|LODs]] on the other hand are meant for representations of different details. See [[#Level of Display]] on the concept. Officers quartes nodes (//oq//) are for the officers upgrades of starbases.+The node with the name //geometry// is mandatory. It represents the actual unit's optical manifestation. Without it the model will not be visible. It is child element of the //root// node and the parent of sub-parts of the geometry definition. Some are special in their function, such as the //glow// element. It makes the unit get the team color. //oreglow// is a special grouping node. It contains the glowing elements hat are shown when a mining station is currently active (unloading a freighter). [[#LOD Nodes|LODs]] on the other hand are meant for representations of different details. See [[#Level of Display]] on the concept. Officers quartes nodes (//oq//) are for the officers upgrades of starbases.
  
 The //geometry// node should always house nodes with the names of all mesh parts to be visible either constantly or during animations. This specifically excludes //borg// node elements, that are only visible if the unit is occupied by a Borg faction. The //geometry// node should always house nodes with the names of all mesh parts to be visible either constantly or during animations. This specifically excludes //borg// node elements, that are only visible if the unit is occupied by a Borg faction.
en/games/star_trek_armada_1/modding/model_hierarchy.txt · Last modified: 2025-04-23-18-04 by 7saturn

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