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en:games:star_trek_armada_1:modding

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en:games:star_trek_armada_1:modding [2025-05-04-22-54] – [File Types] 7saturnen:games:star_trek_armada_1:modding [2025-06-08-15-32] (current) – [Assets and Overriding with Addons] 7saturn
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 | zfs | [[Zone File System]], contains data that is not to be presented in plain. | | zfs | [[Zone File System]], contains data that is not to be presented in plain. |
 ===== Assets and Overriding with Addons ===== ===== Assets and Overriding with Addons =====
-By default, the odf files and tt files are not available as single files. They are stored in the zfs files. Most of them are password protected. The odf files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects.+By default, the ODF files and TT files are not available as individual files. They are stored in the [[en:games:star_trek_armada_1:zone_file_system|ZFS files]]They are protected with a weak encryption. The ODF files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects.
  
 ===== Tools ===== ===== Tools =====
en/games/star_trek_armada_1/modding.txt · Last modified: by 7saturn

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