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en:games:star_trek_armada_1:maps [2024-05-30-08-13] 7saturnen:games:star_trek_armada_1:maps [2025-04-21-10-31] (current) 7saturn
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 | 4hole | {{ en:games:star_trek_armada_1:map_4hole.png?nolink |}} |  | | 4hole | {{ en:games:star_trek_armada_1:map_4hole.png?nolink |}} |  |
 | 4hub | {{ en:games:star_trek_armada_1:map_4hub.png?nolink |}} |  | | 4hub | {{ en:games:star_trek_armada_1:map_4hub.png?nolink |}} |  |
-4junky | {{ en:games:star_trek_armada_1:map_4junky.png?nolink |}} |  |+{{anchor:junky:junky}} | {{ en:games:star_trek_armada_1:map_4junky.png?nolink |}} | On this map a lot of empty ships are placed at the center. Two of them, a [[Galaxy]] and the [[Premonition]] are sucked into the [[Map Objects#Black Hole]] right at the binning. |
 | 4mama | {{ en:games:star_trek_armada_1:map_4mama.png?nolink |}} |  | | 4mama | {{ en:games:star_trek_armada_1:map_4mama.png?nolink |}} |  |
 | 4more | {{ en:games:star_trek_armada_1:map_4more.png?nolink |}} |  | | 4more | {{ en:games:star_trek_armada_1:map_4more.png?nolink |}} |  |
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 | 6brown | {{ en:games:star_trek_armada_1:map_6brown.png?nolink |}} |  | | 6brown | {{ en:games:star_trek_armada_1:map_6brown.png?nolink |}} |  |
 | 6violins | {{ en:games:star_trek_armada_1:map_6violins.png?nolink |}} |  | | 6violins | {{ en:games:star_trek_armada_1:map_6violins.png?nolink |}} |  |
-| 8compete | {{ en:games:star_trek_armada_1:map_8compete.png?nolink |}} |  |+| 8compete | {{ en:games:star_trek_armada_1:map_8compete.png?nolink |}} | This map is also rather unfair in terms of starting positions. While the three players starting in the lower left corner have one moon inside their lair, the others have two, which of course is a significant strategic advantage for the other five. |
 | 8nirvana | {{ en:games:star_trek_armada_1:map_8nirvana.png?nolink |}} |  | | 8nirvana | {{ en:games:star_trek_armada_1:map_8nirvana.png?nolink |}} |  |
-| 8open | {{ en:games:star_trek_armada_1:map_8open.png?nolink |}} |  | +| 8open | {{ en:games:star_trek_armada_1:map_8open.png?nolink |}} | This map is particularly bad for bots. While everyone has their two starting moons in the vicinity of their starting location. There is only one further moon in the center of the mapthat is an infinite moon. But as bots by default build three [[Mining Stations]], they all head for the same moon, wasting valuable resources basically for nothing|
- +
-On the map //4junky// a lot of empty ships are placed at the center. Two of them[[Galaxy]] and the [[Premonition]] are sucked into the [[Map Objects#Black Hole]] right at the binning.+
 ===== Map Editor ===== ===== Map Editor =====
 There is [[http://armadafiles.com/files/armada/utilities/mapping-tools/armada-map-editor/details|an editor for the game's maps]]. With the [[..:star_trek_-_armada_1#Patch 1.3|patch 1.3]] you can reach it very easy by entering ''edit'' into the chat console when in-game. There is [[http://armadafiles.com/files/armada/utilities/mapping-tools/armada-map-editor/details|an editor for the game's maps]]. With the [[..:star_trek_-_armada_1#Patch 1.3|patch 1.3]] you can reach it very easy by entering ''edit'' into the chat console when in-game.
 ===== BMP Format of Preview ===== ===== BMP Format of Preview =====
 The map preview is stored as a 24 bit Windows Bitmap (BMP file) in resolution 128 x 128 pixels. If for some reason a map does make the game crash when using it, the BMP may be the cause for it. If you can verify that this is the case (e.g. move the BMP out of the //bzn// or //addon// folder and it does not crash any longer), check out whether the file can be opened with a graphics editor, e.g. //MS Paint// or //Gimp//. If so, then it's probably only stored in the wrong format. BMPs come in different formats. A valid BMP for Armada map previews **must** be in 24 bit color depth and it **must** have 128 x 128 pixels resolution. You may find graphics editors trying to store the file actually in 32 bit depth, which makes the game crash. If you cannot open it with a common graphics editor, then it's very likely corrupted and obtaining a working version is unavoidable. The map preview is stored as a 24 bit Windows Bitmap (BMP file) in resolution 128 x 128 pixels. If for some reason a map does make the game crash when using it, the BMP may be the cause for it. If you can verify that this is the case (e.g. move the BMP out of the //bzn// or //addon// folder and it does not crash any longer), check out whether the file can be opened with a graphics editor, e.g. //MS Paint// or //Gimp//. If so, then it's probably only stored in the wrong format. BMPs come in different formats. A valid BMP for Armada map previews **must** be in 24 bit color depth and it **must** have 128 x 128 pixels resolution. You may find graphics editors trying to store the file actually in 32 bit depth, which makes the game crash. If you cannot open it with a common graphics editor, then it's very likely corrupted and obtaining a working version is unavoidable.
 +===== Trivia =====
 +  * Although the game allows for 7 player maps and corresponding filters in the menus, the stock game provides not one single 7 player map.
 +  * The maps //4mama// and //2hidden// are the only stock game maps that provide for derelict ships that the player may take over.
 +
 +===== See Also =====
 +  * [[en:games:star_trek_armada_1:modding:tools:Map Editor]]
  
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en/games/star_trek_armada_1/maps.1717056826.txt.gz · Last modified: 2024-05-30-08-13 by 7saturn

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