en:games:star_trek_armada_1:known_problems
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en:games:star_trek_armada_1:known_problems [2022-04-06-14-48] – [Sound Stutters on XP or Windows 2000] 7saturn | en:games:star_trek_armada_1:known_problems [2025-04-22-14-51] (current) – 7saturn | ||
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If you leave the [[..: | If you leave the [[..: | ||
- | To do this, enter the command '' | + | To do this, enter the command '' |
==== Windows 2000 ==== | ==== Windows 2000 ==== | ||
- | **Start** -> **Settings** -> **Control Panel** -> **Sounds and Multimedia** -> **Audio** tab -> **Advanced Audio Properties** -> **Performance** tab -> **Hardware acceleration** to second lowest value, two times **OK**. | + | //Start// -> //Settings// -> //Control Panel// -> //Sounds and Multimedia// -> //Audio// tab -> //Advanced Audio Properties// -> //Performance// tab -> //Hardware acceleration// to second lowest value, two times //OK//. |
==== Windows XP ==== | ==== Windows XP ==== | ||
- | **Start** -> **Settings** -> **Control Panel** -> **Sounds and Audio Devices** -> **Volume** tab -> **Advanced** in section | + | //Start// -> //Settings// -> //Control Panel// -> //Sounds and Audio Devices// -> //Volume// tab -> //Advanced// in section |
If you rarely play Armada, you will want to reset the slider afterwards. It is likely the sound will be quite awkward in other applications, | If you rarely play Armada, you will want to reset the slider afterwards. It is likely the sound will be quite awkward in other applications, | ||
There is one last recommendation: | There is one last recommendation: | ||
+ | ===== Menu Music Too Loud ===== | ||
+ | The volume of the music while not in a match/ | ||
+ | |||
+ | This problem may be solved by getting rid of the menu music altogether. While it is technically the same music as the Federation faction music, it is **not** coming from the same audio file. The menu music file is // | ||
+ | |||
+ | An alternative could be to reduce the audio volume in said file directly with some sort of audio editor. But that is of course a static thing. It will still not react to your in-game music volume settings, if you choose to have it more or less loud, later. Changing it frequently does not seem reasonable. So, it is probably best to rename the file, if it gives your trouble on a general basis. | ||
===== Multiple Screens Crash the Game ===== | ===== Multiple Screens Crash the Game ===== | ||
When using multiple screens, the game may crash right after starting it. Unplug your additional screen(s) and only leave the one attached, that you intend to use when playing the game. | When using multiple screens, the game may crash right after starting it. Unplug your additional screen(s) and only leave the one attached, that you intend to use when playing the game. | ||
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++++ | ++++ | ||
+ | ===== Too Long System PATH Variable Crashes the Game on Startup ===== | ||
+ | When using the unaltered CD version on a modern system, it is very likely, that the game will never start. One of the reasons is a too long //PATH// variable of your Windows system. On modern Windows this is very common. On old Win9x or ME installations this was hardly ever any issue. You could of course try and remove unneeded parts of the //PATH// variable, but it is actually not necessary to alter your system settings. Simply use the GOG version or apply the [[..: | ||
+ | ===== Too Much RAM Crashes the Game on Startup ===== | ||
+ | Similar to the above problem with the system' | ||
===== Game is Visible But Cannot be Joined ===== | ===== Game is Visible But Cannot be Joined ===== | ||
This problem presents itself in the following way: One player opens a match on his computer. Another waits for the game to show up, which it eventually does (it may take a moment to find it). But when actually trying to access the match, the game claims, that the match has gone in the meantime (>> | This problem presents itself in the following way: One player opens a match on his computer. Another waits for the game to show up, which it eventually does (it may take a moment to find it). But when actually trying to access the match, the game claims, that the match has gone in the meantime (>> | ||
- | ===== The Auto-Assimilator | + | ===== The Auto-Assimilator |
- | It happens (rather often) that the [[auto-assimilator|special weapon of the Assimilator]] unit of the Borg is used, but once it is not active any more, its sound effect still continues indefinitely. This can easily be stopped by shortly opening the game's menus ('' | + | It happens (rather often) that the [[auto-assimilator|special weapon of the Assimilator]] unit of the Borg is used, but once it is not active any more, its sound effect still continues indefinitely. This can easily be stopped by shortly opening the game's menus (<key>CTRL</ |
+ | ===== The Regeneration Sound Effect Does not Cease ===== | ||
+ | Basically the same as the above problem: The [[en: | ||
===== Mouse Pointer Stays in the Center of the Screen ===== | ===== Mouse Pointer Stays in the Center of the Screen ===== | ||
- | It happens from time to time, that the Windows mouse pointer is visible at the center of the screen and won't go away on its own. This can also be solved by opening the menus for a moment ('' | + | It happens from time to time, that the Windows mouse pointer is visible at the center of the screen and won't go away on its own. This can also be solved by opening the menus for a moment (<key>CTRL</ |
+ | ===== Game Ends the Vendetta Mission with a Loss for No Reason ===== | ||
+ | Reaching the last wormhole in mission 3 of the [[factions# | ||
+ | ===== Saved Games With Reversed Roles ===== | ||
+ | When playing the [[en: | ||
+ | - Start a //Instant Action// match. | ||
+ | - Save it. | ||
+ | - Stop it. | ||
+ | - Load or start a single-player campaign mission. | ||
+ | - Save the running campaign match over the previously saved //Instant Action// match (no manual deletion!) | ||
+ | - Load the just saved mission again. | ||
+ | |||
+ | The reason for this is a bug in the save handling when overwriting a save. //Instant Action// matches consist of **two** files, an //*.ias// file and a //*.sav// file. The former does not exist for single-player saves. However, when saving a mission over an //Instant Action// match, only the //*.sav// will be overwritten while the //*.ias// stays untouched. That usually has the described effect or switching roles in the mission. Another side-effect is, that the scripts controlling the factions are still in effect. Meaning, even while you may control a different faction than normal, their production and ship movements will be controlled by the script. This may make yards produce ships, or ships being stopped from moving or moving somewhere else than where you sent them. Also the victory/ | ||
+ | |||
+ | If you intend on salvaging a mission save with this problem it can easily be solved by deleting the //*.ias// file. | ||
+ | ===== Mouse Pointer During Loading Screen ===== | ||
+ | On rare occasions you can see the in-game mouse pointer still appear on the loading screen. The exact reasons for this are not yet known. | ||
+ | |||
+ | {{ : | ||
{{page> | {{page> |
en/games/star_trek_armada_1/known_problems.1649256533.txt.gz · Last modified: 2022-04-06-14-48 by 7saturn