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en:games:star_trek_armada_1:factions [2024-01-07-19-48] – [Main Factions] 7saturnen:games:star_trek_armada_1:factions [2024-08-04-00-52] (current) – [General Faction Traits] 7saturn
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 The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en:gaming_theory:turtling]]. The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en:gaming_theory:turtling]].
 ==== General Faction Traits ==== ==== General Faction Traits ====
-Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain thresholds or how fast they gather crew. But they are tied strictly to the faction, not the units or buildings. Here is a list of these aspects:+Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain threshold or how fast they gather crew. But they are tied strictly to the faction, not the units or buildings. Here is a list of these aspects:
 ^  Aspect  ^  Borg  ^  Federation  ^  Klingon  ^  Romulan  ^ ^  Aspect  ^  Borg  ^  Federation  ^  Klingon  ^  Romulan  ^
 ^ Repair Strength |  +25\_% |  +50\_% |  -25\_% |  +0\_% | ^ Repair Strength |  +25\_% |  +50\_% |  -25\_% |  +0\_% |
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   * Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be.   * Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be.
-  * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target defending faction as well as the attackers faction. So beaming over from Borg to Borg means crew reduction 1:1 on both sides. Beaming over from a Romulan ship to a Borg ship means, for each Borg killed, 2.33 Romulans will die as well.+  * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target'faction as well as the attacker'faction. So beaming over from Borg to Borg means crew reduction 1:1 on both sides. Beaming over from a Romulan ship to a Borg ship means, for each Borg killed, 2.33 Romulans will die as well.
   * Retreat Strength: At or below this level of shields the AI will retreat a ship.   * Retreat Strength: At or below this level of shields the AI will retreat a ship.
   * Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship.   * Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship.
-  * Crew Accumulation Rate: How much crew does one starbase gather?+  * Crew Accumulation Rate: How much crew does one [[starbase]] gather?
   * Planet Crew Accumulation: How much crew does one starbase in orbit of a [[map_objects#Planets|planet]] gather?   * Planet Crew Accumulation: How much crew does one starbase in orbit of a [[map_objects#Planets|planet]] gather?
   * Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!)   * Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!)
en/games/star_trek_armada_1/factions.1704653303.txt.gz · Last modified: 2024-01-07-19-48 by 7saturn

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