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en:games:star_trek_armada_1:factions [2023-05-12-17-41] – [Federation] 7saturnen:games:star_trek_armada_1:factions [2024-08-04-00-52] (current) – [General Faction Traits] 7saturn
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 ====== Star Trek: Armada Factions ====== ====== Star Trek: Armada Factions ======
 ===== Main Factions ===== ===== Main Factions =====
-The game //Star Trek: Armada// features four main factions which also are the main protagonists of the four first [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]] groups. You can play as the Borg Collective ([[#Borg]]), the United Federation of Planets ([[#Federation]]), the Klingon Empire ([[#Klingon]]) and the [[#Romulans]]. Although the underlying concepts are closely related to each other, the four main factions have considerable differences in game play and properties.+The game //Star Trek: Armada// features four main factions which also are the main protagonists of the four first [[en:gaming_theory:single-player]] [[en:gaming_theory:campaign]] groups. You can play as the Borg Collective ([[#Borg]]), the United Federation of Planets ([[#Federation]]), the Klingon Empire ([[#Klingon]]) and the Romulan Star Empire ([[#Romulans]]). Although the underlying concepts are closely related to each other, the four main factions have considerable differences in game play and properties.
 ==== Unit Concepts ==== ==== Unit Concepts ====
 All factions have two ships they can build right away in the [[tier_1_yard|tier one ship yard]], a [[scout|scout ship]] and a weak attack ship ([[destroyer|destroyer]]). Depending on the selected tech tree, also two other ships may be available right away ([[cruiser|cruisers]]). If limited by the tech tree the [[tier_1_research|first research station]] might be necessary to unlock the second pair of ships. The two stronger ships consist of one only featuring phaser weapons, the other only featuring torpedoes. Torpedoes cause more damage when hitting but have a certain chance to miss smaller targets. Pulse weapons will also mostly hit but do less damage. Phasers never miss but may be reflected by [[corbomite_reflector|Corbomite Reflector]]. An active [[shield_remodulation|Shield Remodulation]] will negate all those weapons. All factions have two ships they can build right away in the [[tier_1_yard|tier one ship yard]], a [[scout|scout ship]] and a weak attack ship ([[destroyer|destroyer]]). Depending on the selected tech tree, also two other ships may be available right away ([[cruiser|cruisers]]). If limited by the tech tree the [[tier_1_research|first research station]] might be necessary to unlock the second pair of ships. The two stronger ships consist of one only featuring phaser weapons, the other only featuring torpedoes. Torpedoes cause more damage when hitting but have a certain chance to miss smaller targets. Pulse weapons will also mostly hit but do less damage. Phasers never miss but may be reflected by [[corbomite_reflector|Corbomite Reflector]]. An active [[shield_remodulation|Shield Remodulation]] will negate all those weapons.
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 The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en:gaming_theory:turtling]]. The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en:gaming_theory:turtling]].
 ==== General Faction Traits ==== ==== General Faction Traits ====
-Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain thresholds or how fast they gather crew. But they are tied strictly to the faction, not the units or buildings. Here is a list of these aspects:+Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain threshold or how fast they gather crew. But they are tied strictly to the faction, not the units or buildings. Here is a list of these aspects:
 ^  Aspect  ^  Borg  ^  Federation  ^  Klingon  ^  Romulan  ^ ^  Aspect  ^  Borg  ^  Federation  ^  Klingon  ^  Romulan  ^
 ^ Repair Strength |  +25\_% |  +50\_% |  -25\_% |  +0\_% | ^ Repair Strength |  +25\_% |  +50\_% |  -25\_% |  +0\_% |
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   * Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be.   * Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be.
-  * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target defending faction as well as the attackers faction. So beaming over from Borg to Borg means crew reduction 1:1 on both sides. Beaming over from a Romulan ship to a Borg ship means, for each Borg killed, 2.33 Romulans will die as well.+  * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target'faction as well as the attacker'faction. So beaming over from Borg to Borg means crew reduction 1:1 on both sides. Beaming over from a Romulan ship to a Borg ship means, for each Borg killed, 2.33 Romulans will die as well.
   * Retreat Strength: At or below this level of shields the AI will retreat a ship.   * Retreat Strength: At or below this level of shields the AI will retreat a ship.
   * Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship.   * Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship.
-  * Crew Accumulation Rate: How much crew does one starbase gather?+  * Crew Accumulation Rate: How much crew does one [[starbase]] gather?
   * Planet Crew Accumulation: How much crew does one starbase in orbit of a [[map_objects#Planets|planet]] gather?   * Planet Crew Accumulation: How much crew does one starbase in orbit of a [[map_objects#Planets|planet]] gather?
   * Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!)   * Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!)
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 {{ en:games:star_trek_armada_1:federation_fleet_smaller.png?nolink |}} {{ en:games:star_trek_armada_1:federation_fleet_smaller.png?nolink |}}
  
-The Federation is a coalition of many species in many star systems. Their main goal is the stability of their member worlds, especially the military peace. They are known for their very competent engineers and scientists, which makes them strong on special weapons and very good at regenerating and strong at defending. They have the second worst boarding parties and their ships are medium expensive. Their [[Sovereign]] class ship is particularly good against great numbers of simultaneously attacking opponents, as it can reflect most of the damage back on the attacker (at least for a while). This also makes them specifically good at attacking [[Torpedo Defense]] Stations.+The Federation is a coalition of many species in many star systems. Their main goal is the stability of their member worlds, especially the military peace. They are known for their very competent engineers and scientists, which makes them strong on special weapons and very good at regenerating and strong at defending. They have the second worst boarding parties and their ships are medium expensive. 
 + 
 +Their [[Sovereign]] class ship is particularly good against great numbers of simultaneously attacking opponents, as it can reflect most of the damage back on the attacker (at least for a while). This also makes them specifically good at attacking lines of defenses made mostly of [[Torpedo Defense]] stations. The [[Temporal Stasis Field]] can be used for both, offensive purposes, or defensive purposes. It may buy the extra time to fall back and defend one's own base or render opposing defenders helpless.
 === Federation Tier One Units === === Federation Tier One Units ===
 These ships are produced in the [[federation_shipyard|Shipyard]]. These ships are produced in the [[federation_shipyard|Shipyard]].
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 {{ en:games:star_trek_armada_1:klingon_fleet_smaller.png?nolink |}} {{ en:games:star_trek_armada_1:klingon_fleet_smaller.png?nolink |}}
  
-Klingons are a race of warriors, controlling many star systems. They are driven by conquest and honorable conduct. Therefore the Klingon Empire is particularly strong at offense and has rather cheap ships (this faction's capital ship, the [[negh_var|Negh'Var]], costs only 720 dilithium). This gives them a remarkable pace at which they can produce units. They are medium good at regenerating and have the second best boarding parties. Some ships are cloakable, making them invisible except for upgraded scanning stations and [[scout|scout vessels]]. When push comes to shove, a Klingon will do anything to defeat an enemy, which makes them neglect repairs in favor of offense, making them fire even more often, when very low on crew.+Klingons are a race of warriors, controlling many star systems. They are driven by conquest and honorable conduct. Therefore the Klingon Empire is particularly strong at offense and has rather cheap ships (this faction's capital ship, the [[negh_var|Negh'Var]], costs only 720 dilithium). This gives them a remarkable pace at which they can produce units. They are medium good at regenerating and have the second best boarding parties. Some ships are cloakable, making them invisible except for upgraded [[sensor stations]] and [[scout|scout vessels]]. When push comes to shove, a Klingon will do anything to defeat an enemy, which makes them neglect repairs in favor of offense, making them fire even more often, when very low on crew
 + 
 +Similarly to the Borg, the Klingons have scavenger aspects. Stealing ships and stations by boarding them is part of the play (although not as strong as with the Borg), as well as hit and run attacks with their cloakable ships. The Klingons battle ship, the [[Negh'Var]] is particularly weak against Federation [[Sovereign|Sovereigns]], as the [[Ion Cannon]] can simply be reflected back on the firing ship. So while those are up, do not use it against them. The [[Jach'Eng]] class is relatively expensive, but in the hands of an experienced player their //directed// fire can be devastating.
 === Klingon Tier One Ships === === Klingon Tier One Ships ===
 These ships are produced in the [[klingon_shipyard|Shipyard]]. These ships are produced in the [[klingon_shipyard|Shipyard]].
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 {{ en:games:star_trek_armada_1:romulan_fleet_smaller.png?nolink |}} {{ en:games:star_trek_armada_1:romulan_fleet_smaller.png?nolink |}}
  
-The Romulans are an aggressive faction driven by conquest. They have a tendency of destabilizing other governments and prefer ambushes over open attacks. So they rely more on their [[cloak|cloaks]] and powerful special weapons but are weak with regards to regeneration and boarding parties. Their special weapons are in general cheaper and faster researched. Their game play is more sneaky and scouting dependent.+The Romulans are an aggressive faction driven by conquest. They have a tendency of destabilizing other governments and prefer ambushes over open attacks. So they rely more on their [[cloak|cloaks]] and powerful special weapons but are weak with regards to regeneration and boarding parties. Their special weapons are in general cheaper and faster researched. Their game play is more sneaky and scouting dependent. Use their cloaking and intelligence capabilities. E.g. the [[Shrike]]'s [[Romulan Spy]] and the [[Talon]] class give a Romulan player an edge in terms of being prepared and knowing what the opponents are up to. And if push comes to shove, the [[Shadow]] class can be devastating to groups of attacking ships, when using the [[Holo-Emitter]]. 
 + 
 +While a Romulan player is particularly vulnerable to the Borgs assimilation play, two well placed [[Psychonic Blast]] attacks can render a [[Cube]] relatively harmless, as it will automatically drop into the red crew state. The [[Phoenix]] class can deal a lot of damage, but the circular area of effect of their weapon requires any friendlies to back of rather early, making them more vulnerable during their approach and less effective than the Klingons [[Jach'Eng]]. The 2'000 Dilithium on the other hand are not that much for it.
 === Romulan Tier One Ships === === Romulan Tier One Ships ===
 These ships are produced in the [[romulan_shipyard|Shipyard]]. These ships are produced in the [[romulan_shipyard|Shipyard]].
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     * [[holo-emitter|Holo-Emitter]]: Makes all opponent ships with a short range act like enemy targets for their own faction for a short while. If these ships are in red alert mod (default), they will most likely begin attacking each other.     * [[holo-emitter|Holo-Emitter]]: Makes all opponent ships with a short range act like enemy targets for their own faction for a short while. If these ships are in red alert mod (default), they will most likely begin attacking each other.
   * [[d_deridex|D'Deridex]] Class (Warbird): Has phasers and torpedoes, special ability is draining an opponents shields and replenishing the own shields with it ([[shield_inversion_beam|Shield Inversion Beam]]), cloakable.   * [[d_deridex|D'Deridex]] Class (Warbird): Has phasers and torpedoes, special ability is draining an opponents shields and replenishing the own shields with it ([[shield_inversion_beam|Shield Inversion Beam]]), cloakable.
-The [[super_weapons|super weapon]] of the Romulans is the [[phoenix|Phoenix]], build in the [[phoenix_facility|Phoenix Facility]]. It is a slow moving ship with weak shields and no ordinary weapons of any kind. The main weapon, the [[rift_creator|Rift Creator]] is the only means of causing damage. All units and stations within a medium range will suffer massive damage, usually destroying them. This makes it necessary to keep quite some distance between the Phoenix and an accompanying fleet, when using it. The Phoenix is the cheaper one of the two mass destruction units of the game. It only costs 2000 dilithium.+The [[super_weapons|super weapon]] of the Romulans is the [[phoenix|Phoenix]], build in the [[phoenix_facility|Phoenix Facility]]. It is a slow moving ship with weak shields and no ordinary weapons of any kind. The main weapon, the [[rift_creator|Rift Creator]] is the only means of causing damage. All units and stations within a medium range will suffer massive damage, usually destroying them. This makes it necessary to keep quite some distance between the Phoenix and an accompanying fleet, when using it. The Phoenix is the cheaper one of the two mass destruction units of the game. It only costs 2'000 dilithium.
  
 ===== Minor Factions ===== ===== Minor Factions =====
en/games/star_trek_armada_1/factions.1683906085.txt.gz · Last modified: 2023-05-12-17-41 by 7saturn

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