en:games:star_trek_armada_1:detector_mechanics
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en:games:star_trek_armada_1:detector_mechanics [2022-03-31-19-50] – ↷ Page moved and renamed from en:games:armada_1_detector_mechanics to en:games:star_trek_armada_1:detector_mechanics 7saturn | en:games:star_trek_armada_1:detector_mechanics [2022-04-06-15-29] (current) – 7saturn | ||
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====== Armada 1 Detector Mechanics ====== | ====== Armada 1 Detector Mechanics ====== | ||
===== Concept ===== | ===== Concept ===== | ||
- | Like other [[Real Time Strategy|RTS]] titles, [[Star Trek - Armada 1|Star Trek: Armada]] has detector game mechanics. Some units can make themselves invisible by means of a [[Armada 1 Cloak|Cloak]]. This means, the unit is invisible for normal sensors until the Cloaking Device is turned off. As such an ability would be game-breaking without a counter measurement (a player would have to just not decloak and the match could never end), the game also provides for detector units and stations. Both use the [[Armada 1 Tachyon Detection Grid|Tachyon Detection Grid]], which allows so see cloaked units. Ordinary stations and ships will not be able to see cloaked ships, which in turn allows cloaked ships to start surprise attacks. | + | Like other [[en: |
===== Representation ===== | ===== Representation ===== | ||
The optical difference between cloaked and uncloaked units of this is shown here: | The optical difference between cloaked and uncloaked units of this is shown here: | ||
- | {{ :en:games:armada_1_cloaked_vs_uncloaked.png?nolink |}} | + | {{ en:games:star_trek_armada_1: |
- | On the left hand side you see an uncloaked [[Armada 1 Vor' | + | On the left hand side you see an uncloaked [[vor_cha|Vor' |
===== Armada Specific Mechanics ===== | ===== Armada Specific Mechanics ===== | ||
- | Cloaked ships will not automatically fire their conventional weapons. Otherwise their cloak would be rather useless. If you successfully order a cloaked unit to fire on a target, it will automatically decloak. An active Cloaking Device also shuts down the shield generator subsystem. Therefore cloaked ships are very vulnerable against beam-ins and damage dealers. This is the main drawback of the cloaking mechanics. An attacked cloaked ship will automatically decloak as well. Many [[Star Trek - Armada 1 Special Weapons|special weapons]] do allow for forcing a decloak, e.g. the [[Armada 1 Sensor Jammer|Sensor Jammer]], but not all of them do. Some of them can even be used without turning off ones own Cloaking Device (e.g. [[Armada 1 Gravity Mines|Gravity Mines]]). | + | Cloaked ships will not automatically fire their conventional weapons. Otherwise their cloak would be rather useless. If you successfully order a cloaked unit to fire on a target, it will automatically decloak. An active Cloaking Device also shuts down the shield generator subsystem. Therefore cloaked ships are very vulnerable against beam-ins and damage dealers. This is the main drawback of the cloaking mechanics. An attacked cloaked ship will automatically decloak as well. Many [[special_weapons|special weapons]] do allow for forcing a decloak, e.g. the [[sensor_jammer|Sensor Jammer]], but not all of them do. Some of them can even be used without turning off ones own Cloaking Device (e.g. [[gravity_mines|Gravity Mines]]). |
- | When playing with the [[star_trek_-_armada_1# | + | When playing with the [[setting_up_matches# |
- | [ [[Star Trek - Armada 1|Star Trek: Armada]] ] [ [[Star Trek - Armada 1 Special Weapons|Star Trek: Armada Special Weapons]] ] | + | [ [[..: |
en/games/star_trek_armada_1/detector_mechanics.1648756257.txt.gz · Last modified: 2022-03-31-19-50 by 7saturn