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en:games:star_trek_armada_1:damage_rate_calculation

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en:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-22-56] – [Results for Both Weapons] 7saturnen:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-23-00] (current) – [Results for Both Weapons] 7saturn
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 As was described for the ship's torpedoes, an average makes little sense here, unless a target ship is specified. As was described for the ship's torpedoes, an average makes little sense here, unless a target ship is specified.
  
-**Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the //Negh'Var// has a damage rate between 24.6/s and 35.9/s, not counting its [[en:games:star_trek_armada_1:Ion Cannon]], or (when things are really dire) the [[en:games:star_trek_armada_1:Self-Destruct]].+**Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the //Negh'Var// has a damage rate between 24.6/s and 35.9/s, not counting its [[en:games:star_trek_armada_1:Ion Cannon]], or (when things are really dire) the [[en:games:star_trek_armada_1:Self-Destruct]]. In case of the //Negh'Var// specifically, their phasers and photon torpedoes have the same range of 300.
  
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en/games/star_trek_armada_1/damage_rate_calculation.txt · Last modified: by 7saturn

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