en:games:star_trek_armada_1:auto-assimilator
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en:games:armada_1_auto-assimilator [2022-03-28-23-20] – 7saturn | en:games:star_trek_armada_1:auto-assimilator [2022-04-10-17-33] – 7saturn | ||
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====== Armada 1 Auto-Assimilator ====== | ====== Armada 1 Auto-Assimilator ====== | ||
- | The Auto-Assimilator of the game [[Star Trek - Armada 1|Star Trek: Armada]] drains the target ship of it's crew, by adding it to the inflicting ship. The attacking ship will at the same time continue to fire onto that ship, unless ordered to attack another one of set to green alert. The Auto-Assimilator will continue to drain crew even when the casting ship's crew is full. It will only stop if the weapons is turned off or the crew of the target ship runs out. It is researched at the [[Armada 1 Modification Center|Modification Center]]. The Auto-Assimilator looks like this: | + | The Auto-Assimilator of the game [[..: |
+ | * The weapons is turned off, either manually | ||
+ | * The crew of the target ship runs out. | ||
+ | * The special weapon energy runs out. | ||
+ | * The distance between Assimilator and target exceeds the range of the Auto-Assimilator. | ||
+ | It is researched at the [[modification_center|Modification Center]]. The Auto-Assimilator looks like this: | ||
- | {{ :en:games:armada_1_auto-assimilator.gif? | + | {{ en:games:star_trek_armada_1: |
The Auto-Assimilator can be used up to 25 seconds. It will take 5 crew per second from the targeted ship, so the energy-crew-conversion is 8:1. | The Auto-Assimilator can be used up to 25 seconds. It will take 5 crew per second from the targeted ship, so the energy-crew-conversion is 8:1. | ||
- | An active [[Armada 1 Corbomite Reflector|Corbomite Reflector]] has no effect on this special weapon. Neither does the [[Armada 1 Shield Remodulation|Shield Remodulation]]. An active [[Armada 1 Phase Cloak|Phase Cloak]], however does prevent from using it. | + | An active [[corbomite_reflector|Corbomite Reflector]] has no effect on this special weapon. Neither does the [[shield_remodulation|Shield Remodulation]]. An active [[phase_cloak|Phase Cloak]], however does prevent from using it. |
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There is a sound bug in //Star Trek: Armada// that let's the noise of the Auto-Assimilator continue indefinitely. In order to get rid of that sound simply open the main menu for a moment, and return to the match. It will be gone. | There is a sound bug in //Star Trek: Armada// that let's the noise of the Auto-Assimilator continue indefinitely. In order to get rid of that sound simply open the main menu for a moment, and return to the match. It will be gone. | ||
- | {{page>.: | + | Also on rare occasions the crew drain rate gets insanely high. This seems to happen sometimes, when the life support system of the target goes offline (e.g. suffering damage to it) and the crew dies by that fact. When draining crew with the Auto-Assimilator it has happened, that the crew drain is the same speed as the dying rate of the crew. It is, however not deterministically reproducible. This effect is specially intense when the target has a large amount of crew, e.g. [[Cube|Cubes]] or [[Starbase|Starbases]]. As the dying of the crew is proportional to the absolute number of crew currently on the station or ship, bigger crew complements cause bigger rates. |
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+ | {{page>footer& |
en/games/star_trek_armada_1/auto-assimilator.txt · Last modified: 2022-07-17-00-09 by 7saturn